Difference between revisions of "Spellbook of levitation"

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==Generation==
 
==Generation==
 
There is a ~2.03% chance that a randomly-generated spellbook is a spellbook of levitation.
 
There is a ~2.03% chance that a randomly-generated spellbook is a spellbook of levitation.
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A spellbook of levitation requires 20 to 39 charges from a [[magic marker]] to write.
  
 
==Description==
 
==Description==
Casting the spell grants [[levitation]] dependent on your [[skill]] level in escape spells: at Basic skill or lower, casting the spell has the same effect as an uncursed [[potion of levitation]], giving you levitation for 10 to 149 (more) turns, while at Skilled or higher casting the spell has the same effect as a blessed potion, giving you 250 to 299 (more) turns of levitation and the ability to land at will using the {{kbd|>}} command.
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Casting the spell grants [[levitation]] similar to the [[potion of levitation]], dependent on your [[skill]] level in escape spells:{{refsrc|src/potion.c|1023|nethack=3.6.7}} at Basic skill or lower, casting the spell of levitation has the same effect as an uncursed potion, giving you levitation for 10 to 149 (more) turns{{refsrc|src/potion.c|1072|nethack=3.6.7}} - at Skilled or higher, casting the spell has the same effect as a blessed potion, giving you 250 to 299 (more) turns of levitation and the ability to land at will using the {{kbd|>}} command.{{refsrc|src/potion.c|1065|nethack=3.6.7}} Both forms of levitation override [[flight]].{{refsrc|src/potion.c|1077|nethack=3.6.7}}
  
Note that you must be at the appropriate skill level at the time of ''casting'' - if you cast it while Basic and then train to Skilled, you will ''not'' be able to land at will unless you cast it again.
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You will get warning messages when yNote that you must be at the appropriate skill level at the time of ''casting'' - if you cast it while Basic and then train to Skilled, you will ''not'' be able to land at will unless you cast it again.
  
 
==Strategy==
 
==Strategy==
Prior to entering Gehennom, one of the few real uses for the spell is to levitate above an [[Elbereth]] engraving in order to slow down eroding it; this can be powerful, but if the Elbereth wears off as you cast the spell, you will be stuck in midair and unable to try again. Using the spell for this purpose is also potentially unwise due to the time it can leave you stuck in midair, which can exacerbate combat problems.
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The spell is generally not required until the midgame, usually at the point before entering the [[quest]] or the [[Castle]]) - one possible use for the spell is to levitate above an [[Elbereth]] engraving in order to slow down eroding it. While this can be powerful, if the Elbereth wears off after you cast the spell, you will be stuck in midair for its duration; this can also exacerbate combat problems that you may have used Elbereth to solve.
  
Later in the game, the spell is typically used to cross [[water]] or [[lava]]—you will get a warning that your levitation spell is about to wear off, so watch for that warning ''especially'' in such scenarios. While a levitation source is a vital part of most [[ascension kit]]s and handy for areas such as [[Medusa's Island]] and the much-later [[Plane of Air]]), it is typically wiser to use the [[ring of levitation]] and [[boots of levitation]] rather than the spell, as they work in a much more predictable way.
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Levitation is typically used to cross [[water]] or [[lava]] safely—you will get a warning that your levitation spell is about to wear off, so watch for that warning ''especially'' in such scenarios. While a levitation source is a vital part of most [[ascension kit]]s and handy for areas such as [[Medusa's Island]] and the much-later [[Plane of Air]]), it is typically wiser to use the [[ring of levitation]] and [[boots of levitation]] rather than the spell, as they work in a much more predictable way. Casting levitation at Basic skill or lower is unlikely to cause problems on the Plane of Air so long as you remain mindful of it timing out.
  
 
If you end up stuck in midair due to the use of this spell and do not want to wait it out, you can land using a [[sink]], a blessed potion of levitation, or (if somehow possible) raise the spell to Skilled and cast it again.
 
If you end up stuck in midair due to the use of this spell and do not want to wait it out, you can land using a [[sink]], a blessed potion of levitation, or (if somehow possible) raise the spell to Skilled and cast it again.
 
Casting levitation at Basic skill or lower is unlikely to cause problems on the Plane of Air so long as you remain mindful of it timing out - there is no real need to land on the ground from that point, unless you plan to drop the [[Amulet of Yendor]] to reduce Pw costs.
 
  
 
==History==
 
==History==
 
All spellbooks were introduced in [[NetHack 1.3d]].
 
All spellbooks were introduced in [[NetHack 1.3d]].
  
The warning that your temporary levitation is close to expiring was introduced in [[NetHack 3.6.1]].
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The warning that your temporary levitation is close to expiring was introduced in [[NetHack 3.6.1]]. In previous versions, including some variants based on those versions, it is wise to spend as little time as possible above water or lava to avoid [[YASD|an ignoble death]].
  
 
==Variants==
 
==Variants==

Revision as of 04:11, 14 November 2023

spellbook of
+   levitation   Light green spellbook.png
Appearance random
Abundance 2.03%
Base price 400 zm
Weight 50
Turns to read 12
Ink to write 20–39
Spell type escape
Level 4
Power cost 20 Pw
Direction non-directional
Equivalent potion of levitation

In NetHack, the spellbook of levitation can be read to learn the spell of levitation. It is a level 4 escape spell, and the spellbook takes 14 actions (roughly 12 turns) to read.

Generation

There is a ~2.03% chance that a randomly-generated spellbook is a spellbook of levitation.

A spellbook of levitation requires 20 to 39 charges from a magic marker to write.

Description

Casting the spell grants levitation similar to the potion of levitation, dependent on your skill level in escape spells:[1] at Basic skill or lower, casting the spell of levitation has the same effect as an uncursed potion, giving you levitation for 10 to 149 (more) turns[2] - at Skilled or higher, casting the spell has the same effect as a blessed potion, giving you 250 to 299 (more) turns of levitation and the ability to land at will using the > command.[3] Both forms of levitation override flight.[4]

You will get warning messages when yNote that you must be at the appropriate skill level at the time of casting - if you cast it while Basic and then train to Skilled, you will not be able to land at will unless you cast it again.

Strategy

The spell is generally not required until the midgame, usually at the point before entering the quest or the Castle) - one possible use for the spell is to levitate above an Elbereth engraving in order to slow down eroding it. While this can be powerful, if the Elbereth wears off after you cast the spell, you will be stuck in midair for its duration; this can also exacerbate combat problems that you may have used Elbereth to solve.

Levitation is typically used to cross water or lava safely—you will get a warning that your levitation spell is about to wear off, so watch for that warning especially in such scenarios. While a levitation source is a vital part of most ascension kits and handy for areas such as Medusa's Island and the much-later Plane of Air), it is typically wiser to use the ring of levitation and boots of levitation rather than the spell, as they work in a much more predictable way. Casting levitation at Basic skill or lower is unlikely to cause problems on the Plane of Air so long as you remain mindful of it timing out.

If you end up stuck in midair due to the use of this spell and do not want to wait it out, you can land using a sink, a blessed potion of levitation, or (if somehow possible) raise the spell to Skilled and cast it again.

History

All spellbooks were introduced in NetHack 1.3d.

The warning that your temporary levitation is close to expiring was introduced in NetHack 3.6.1. In previous versions, including some variants based on those versions, it is wise to spend as little time as possible above water or lava to avoid an ignoble death.

Variants

SLASH'EM

In SLASH'EM, the spell is a level 4 body spell, but otherwise has the same effects as in NetHack 3.4.3.