Straitjacket

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[   straitjacket  
Appearance long-sleeved jacket
Slot body armor
AC 0 + 1 DR
Special
Base price 10 zm
Weight 15
Material cloth

A straitjacket is a type of body armor that appears in dNetHack and notdNetHack. It is made of cloth and appears as a long-sleeved jacket when unidentified.

Generation

Madpeople start each game with a worn cursed straitjacket.

Description

While worn, a straitjacket covers the upper body and arms, and confers 0 base AC, 1 base DR, and grants MC2.

A worn cursed straitjacket has several adverse effects: the use of the character's hands are prevented similar to that of a cursed two-handed weapon, and any actions that use the upper limbs - e.g., the default melee attack, casting spells, wearing and removing armor and other objects, and opening doors - are completely prevented. A character in a cursed straitjacket can only attack in melee by kicking if their form allows it, and cannot attack at all if anything would prevent kicking, such as standing in shallow water or being at stressed levels of encumbrance or worse. Weldproofing does not prevent these effects, as the straitjacket is stuck to itself rather than the character's body.

Strategy

Similar to the Convict, removing the cursed straitjacket is one of the primary tasks for a starting Madperson - various standard methods of curse removal and removing armor are viable to this end, though some may be less practical than others depending on the circumstances:

  • Successful prayer can uncurse the jacket, as your god considers this a major trouble - unfortunately, Madpeople start the game with angry gods and must appease them prior to praying seeking any other form of favor from their deity.
  • A scroll of remove curse or an effigy will uncurse the jacket.
  • A scroll of destroy armor can destroy the jacket - be sure to remove any other worn armor prior to reading a scroll you suspect to be or have identified as destroy armor.
  • Some shopkeepers offer curse removal as a service, though gaining access to the shop often requires waiting for an intelligent monster to open the door.
  • A nymph that seduces you can remove the jacket as normal, and an encounter with a foocubus allows them to remove the jacket as well.
    • Amusingly, a nymph that steals or picks up a cursed straitjacket may proceed to trap herself in the jacket, preventing further theft attacks.
    • Yuki-onna characters are immune to seduction from other nymphs, though they can still initiate encounters with foocubi.
  • Polymorphing into a form of a different size can destroy the straitjacket or shrink the character out of it.
  • A magic trap has a 4.8% chance of applying a remove curse effect, which can uncurse the straitjacket.