Difference between revisions of "Submachine gun"

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#REDIRECT [[Firearm]]
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{{weapon
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  |color=metal color
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  |tile=[[image:submachine gun.png]]
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  |name=submachine gun
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  |smalldmg=1d2
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  |largedmg=1d2
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  |tohit=<nowiki>-1</nowiki>
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  |skill=firearms
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  |cost=250
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  |weight=25
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  |material=iron
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  |size=one-handed
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}}
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A '''submachine gun''' is a type of [[one-handed]] [[firearm]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. It is a [[launcher]] designed to fire [[bullet]]s, and is made of [[iron]]. In Hack'EM, it appears as a "[[strange broken crossbow]]" when unidentified.
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The submachine gun has three different modes of fire that it can switch between: fully automatic, burst, and single-shot.
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==Generation==
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[[Yendorian army]] soldiers and lieutenants have a {{frac|2}} chance of generating with a submachine gun.
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==Description==
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[[Apply]]ing a submachine gun will switch it between fully automatic mode, burst mode and single-shot mode; a submachine gun defaults to fully automatic mode.
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===Rate of fire===
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In fully automatic mode, the submachine gun's rate of fire depends on its enchantment and skill of the user.
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{| class="prettytable"
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!Enchantment
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!Unskilled/basic
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!Skilled
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!Expert
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|-
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| -7 to -6
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| 1
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| 2
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| 3
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|-
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| -5 to -3
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| 3
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| 3
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| 1d2+2
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|-
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| -2 to +2
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| 3
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| 1d2+2
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| 1d3+2
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|-
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| +3 to +5
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| 1d2+2
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| 1d3+2
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| 1d4+2
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|-
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| +6 to +8
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| 1d3+2
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| 1d4+2
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| 1d5+2
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|-
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| +9
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| 1d4+2
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| 1d5+2
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| 1d6+2
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|}
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==Strategy==
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While the submachine gun is lightweight, compatible with shields and has a good rate of fire, the [[assault rifle]] outclasses it in most relevant metrics: though it is 15 [[aum]] heavier, less accurate and somewhat less commonplace, the assault rifle has a superior rate of fire that can easily compensate for lower accuracy while dealing more damage, especially with high [[Luck]] and an enchanted gun and bullets.
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==Origin==
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{{wikipedia}}
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The submachine gun (commonly abbreviated SMG) is a magazine-fed automatic carbine designed to fire handgun cartridges. The term was coined by [[wikipedia:John T. Thompson|John T. Thompson]], the inventor of the Thompson submachine gun (colloquially known as the ''Tommygun''), to describe an automatic firearm with notably less firepower than a machine gun that does not use rifle cartridges; the magazine often, but not always, acts as a foregrip as well as a folding or fixed buttstock. Other iconic examples of submachine guns include the Uzi and the MP5.
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While submachine guns saw common use during both World Wars, they have largely been supplanted by assault rifles in modern armies. They are still used by police and special forces who expect to engage in close-quarters combat, as their size makes them easier to handle than assault rifles in such circumstances, and their low-power rounds are less likely to penetrate walls and cause collateral damage.
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{{slashem-7E7|offset=1}}
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{{variant-343}}<!--{{variant-36X}}-->
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[[Category:SLASH'EM weapons]]
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[[Category:SlashTHEM weapons]]
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[[Category:Hack'EM weapons]]

Latest revision as of 15:21, 25 October 2023

) Submachine gun.png
Name submachine gun
Appearance submachine gun
Damage vs. small 1d2
Damage vs. large 1d2
To-hit bonus -1
Weapon skill firearms
Size one-handed
Base price 250 zm
(+10/positive
enchant)
Weight 25
Material iron

A submachine gun is a type of one-handed firearm that appears in SLASH'EM, SlashTHEM and Hack'EM. It is a launcher designed to fire bullets, and is made of iron. In Hack'EM, it appears as a "strange broken crossbow" when unidentified.

The submachine gun has three different modes of fire that it can switch between: fully automatic, burst, and single-shot.

Generation

Yendorian army soldiers and lieutenants have a 12 chance of generating with a submachine gun.

Description

Applying a submachine gun will switch it between fully automatic mode, burst mode and single-shot mode; a submachine gun defaults to fully automatic mode.

Rate of fire

In fully automatic mode, the submachine gun's rate of fire depends on its enchantment and skill of the user.

Enchantment Unskilled/basic Skilled Expert
-7 to -6 1 2 3
-5 to -3 3 3 1d2+2
-2 to +2 3 1d2+2 1d3+2
+3 to +5 1d2+2 1d3+2 1d4+2
+6 to +8 1d3+2 1d4+2 1d5+2
+9 1d4+2 1d5+2 1d6+2

Strategy

While the submachine gun is lightweight, compatible with shields and has a good rate of fire, the assault rifle outclasses it in most relevant metrics: though it is 15 aum heavier, less accurate and somewhat less commonplace, the assault rifle has a superior rate of fire that can easily compensate for lower accuracy while dealing more damage, especially with high Luck and an enchanted gun and bullets.

Origin

The submachine gun (commonly abbreviated SMG) is a magazine-fed automatic carbine designed to fire handgun cartridges. The term was coined by John T. Thompson, the inventor of the Thompson submachine gun (colloquially known as the Tommygun), to describe an automatic firearm with notably less firepower than a machine gun that does not use rifle cartridges; the magazine often, but not always, acts as a foregrip as well as a folding or fixed buttstock. Other iconic examples of submachine guns include the Uzi and the MP5.

While submachine guns saw common use during both World Wars, they have largely been supplanted by assault rifles in modern armies. They are still used by police and special forces who expect to engage in close-quarters combat, as their size makes them easier to handle than assault rifles in such circumstances, and their low-power rounds are less likely to penetrate walls and cause collateral damage.