Difference between revisions of "Sunsword"

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(SLASH'EM)
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==SLASH'EM==
 
==SLASH'EM==
Although this weapon is itself unchanged in [[SLASH'EM]], it becomes a much better option for lawfuls in SLASH'EM.  It is easier obtain, as a high-level lawful who sacrifices enough will eventually obtain a minion carrying it.  Since the chances of getting minions are not affected by previously generated artifacts or minions, it makes it quite easy for a mid- to late-game player to get.  Also, spellcasters become a much larger threat in SLASH'EM, simply because they have nastier things to summon, including [[Vampire mage (SLASH'EM)|nastier spellcasters]].  However, all non-undead spellcasters will be peaceful to lawfuls, with the relatively minor exceptions of the [[nalfeshnee]] and the [[nabassu]].
+
Although this weapon is itself unchanged in [[SLASH'EM]], it becomes a much better option for lawfuls in SLASH'EM.  It is easier obtain, as a high-level lawful who sacrifices enough will eventually obtain a minion carrying it, which can be safely disarmed with a bullwhip.  Since the chances of getting minions are not affected by previously generated artifacts or minions, it makes it quite easy for a mid- to late-game player to get.  Also, spellcasters become a much larger threat in SLASH'EM, simply because they have nastier things to summon, including [[Vampire mage (SLASH'EM)|nastier spellcasters]].  However, all non-undead spellcasters will be peaceful to lawfuls, with the relatively minor exceptions of the [[nalfeshnee]] and the [[nabassu]].
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]

Revision as of 06:30, 10 June 2010

)   Sunsword   Long sword.png
Base item long sword
Damage vs. small 1d8 x2
Damage vs. large 1d12 x2
To-hit bonus +1d5
Bonus versus undead
Weapon skill long sword
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 1500 zm
Weight 40
Material iron

Sunsword is a rather useful artifact long sword. It is lawful and does +1d5 to hit and double damage to undead monsters; L, M, W, Z, ghosts and shades. It also acts as a light source with a radius of 2 squares, and prevents blinding from lights. It becomes lit when wielded, and unlit when unwielded. If you kill a monster (except by stoning) which is wielding it, then it will stay lit, allowing you to use a different weapon while still having a light source.

Light Radius

The Sunsword has a light radius of two squares around the character (or monster) it's being wielded by. Compare that to the radius of a lamp, which is three.

...........
...........
...........
....xxx....
...xxxxx...
...xx@xx...
...xxxxx...
....xxx....
...........
...........
...........

X's represent the squares lit by Sunsword.

SLASH'EM

Although this weapon is itself unchanged in SLASH'EM, it becomes a much better option for lawfuls in SLASH'EM. It is easier obtain, as a high-level lawful who sacrifices enough will eventually obtain a minion carrying it, which can be safely disarmed with a bullwhip. Since the chances of getting minions are not affected by previously generated artifacts or minions, it makes it quite easy for a mid- to late-game player to get. Also, spellcasters become a much larger threat in SLASH'EM, simply because they have nastier things to summon, including nastier spellcasters. However, all non-undead spellcasters will be peaceful to lawfuls, with the relatively minor exceptions of the nalfeshnee and the nabassu.