Difference between revisions of "Sunsword"
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==SLASH'EM== | ==SLASH'EM== | ||
− | Although this weapon is itself unchanged in [[SLASH'EM]], it becomes a much better option for lawfuls in SLASH'EM. It is easier obtain, as a high-level lawful who sacrifices enough will eventually obtain a minion carrying it. Since the chances of getting minions are not affected by previously generated artifacts or minions, it makes it quite easy for a mid- to late-game player to get. Also, spellcasters become a much larger threat in SLASH'EM, simply because they have nastier things to summon, including [[Vampire mage (SLASH'EM)|nastier spellcasters]]. However, all non-undead spellcasters will be peaceful to lawfuls, with the relatively minor exceptions of the [[nalfeshnee]] and the [[nabassu]]. | + | Although this weapon is itself unchanged in [[SLASH'EM]], it becomes a much better option for lawfuls in SLASH'EM. It is easier obtain, as a high-level lawful who sacrifices enough will eventually obtain a minion carrying it, which can be safely disarmed with a bullwhip. Since the chances of getting minions are not affected by previously generated artifacts or minions, it makes it quite easy for a mid- to late-game player to get. Also, spellcasters become a much larger threat in SLASH'EM, simply because they have nastier things to summon, including [[Vampire mage (SLASH'EM)|nastier spellcasters]]. However, all non-undead spellcasters will be peaceful to lawfuls, with the relatively minor exceptions of the [[nalfeshnee]] and the [[nabassu]]. |
[[Category:Artifact weapons]] | [[Category:Artifact weapons]] |
Revision as of 06:30, 10 June 2010
) Sunsword | |
---|---|
Base item | long sword |
Damage vs. small | 1d8 x2 |
Damage vs. large | 1d12 x2 |
To-hit bonus | +1d5 |
Bonus versus | undead |
Weapon skill | long sword |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded | |
When invoked |
(none) |
Base price | 1500 zm |
Weight | 40 |
Material | iron |
Sunsword is a rather useful artifact long sword. It is lawful and does +1d5 to hit and double damage to undead monsters; L, M, W, Z, ghosts and shades. It also acts as a light source with a radius of 2 squares, and prevents blinding from lights. It becomes lit when wielded, and unlit when unwielded. If you kill a monster (except by stoning) which is wielding it, then it will stay lit, allowing you to use a different weapon while still having a light source.
Light Radius
The Sunsword has a light radius of two squares around the character (or monster) it's being wielded by. Compare that to the radius of a lamp, which is three.
........... ........... ........... ....xxx.... ...xxxxx... ...xx@xx... ...xxxxx... ....xxx.... ........... ........... ...........
X's represent the squares lit by Sunsword.
SLASH'EM
Although this weapon is itself unchanged in SLASH'EM, it becomes a much better option for lawfuls in SLASH'EM. It is easier obtain, as a high-level lawful who sacrifices enough will eventually obtain a minion carrying it, which can be safely disarmed with a bullwhip. Since the chances of getting minions are not affected by previously generated artifacts or minions, it makes it quite easy for a mid- to late-game player to get. Also, spellcasters become a much larger threat in SLASH'EM, simply because they have nastier things to summon, including nastier spellcasters. However, all non-undead spellcasters will be peaceful to lawfuls, with the relatively minor exceptions of the nalfeshnee and the nabassu.