The Rod of Lordly Might

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)   The Rod of Lordly Might   Mace.png
Base item mace
Damage vs. small 1d6+1 x2
Damage vs. large 1d6 x2
To-hit bonus +1d3
Bonus versus any
Weapon skill mace
Size one-handed
Affiliation
When carried
  • (none)
When wielded
  • (none)
When invoked
Base price zm
Weight 30
Material iron

The Rod of Lordly Might is an artifact added in variants that include the Noble role (dNetHack, Slash'EM Extended, and SLASHTHEM). It is the guaranteed first sacrifice gift for Nobles and lawful for wishing purposes.

In all variants, the Rod is generated with a mace as its base item. In dNetHack, however, it can be invoked to transform it into any of a number of one-handed melee weapons (axe, lance, rapier, spear, and the starting mace). Besides changing form, the Rod has several additional invocation effects in that variant, some of which are accessible only in one form.

Invocation

dNetHack

In dNetHack, invoking the Rod of Lordly Might allows the player to choose one of several invocation effects:

  • At will: The Rod can be ordered to assume a different form as often as desired.
  • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
    • Become Ladder (Rod must be a mace):
      • Prior to gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
      • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
      • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
    • Show me my surroundings: Maps local area using clairvoyance.
    • Inspire Fear: Scares nearby monsters that can see you.
    • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster and heals you for 4d8 hp.
    • Kneel: Paralyzes one adjacent monster.