Difference between revisions of "The Singing Sword"
(Create page) |
EasterlyIrk (talk | contribs) m (fix grammar and one box) |
||
Line 92: | Line 92: | ||
| An inspiring song | | An inspiring song | ||
| | | | ||
− | *Pets gain 1 + the | + | *Pets gain 1 + the sword's enchantment to to-hit and damage |
| | | | ||
*Play the "Inspire Courage" song | *Play the "Inspire Courage" song | ||
Line 126: | Line 126: | ||
| | | | ||
*The sword periodically (10% chance) causes an earthquake whenever it hits a foe in melee | *The sword periodically (10% chance) causes an earthquake whenever it hits a foe in melee | ||
− | |||
| | | | ||
*Play a charged [[Drum of earthquake]] | *Play a charged [[Drum of earthquake]] | ||
+ | *Hear a [[Dread seraph]] sing its earthquake song | ||
|- | |- | ||
| A tune of opening | | A tune of opening | ||
Line 147: | Line 147: | ||
*Pets which may leave corpses *always* leave corpses, and rise from the grave after a few turns if their corpse is not destroyed | *Pets which may leave corpses *always* leave corpses, and rise from the grave after a few turns if their corpse is not destroyed | ||
*All pets are immune to digestion attacks, such as those used by [[purple worm]]s | *All pets are immune to digestion attacks, such as those used by [[purple worm]]s | ||
− | *You gain 1 + the swords enchantment to hit and damage | + | *You gain 1 + the swords enchantment to to-hit and damage |
| | | | ||
*Hear a [[Dread seraph]] sing its resurrection song | *Hear a [[Dread seraph]] sing its resurrection song |
Revision as of 01:29, 3 June 2019
) The Singing Sword | |
---|---|
Base item | long sword |
Damage vs. small | 1d8 |
Damage vs. large | 1d12 |
To-hit bonus | +1 |
Bonus versus | (any) |
Weapon skill | Musicalize spell |
Size | one-handed |
Affiliation |
|
When carried |
(none) |
When wielded |
see article |
When invoked |
see article |
Base price | 5000 zm |
Weight | 40 |
Material | iron |
The Singing Sword is the Bard's first gift in dNetHack.
As a weapon
The Sword using the Musicalize spell skill to determine bonus to-hit and damage, and also exercises that skill. Since Bards in dNetHack are very limited in terms of melee damage skills, this makes the Sword a very useful melee weapon in the early to mid game. Using it also doesn't require making a trade-off between the Bard's combat skills and their music skill.
As an impediment to stealth
The Sword sings constantly while wielded, giving every monster on the current dungeon level your exact position. This does not wake up sleeping monsters. The Sword can be silenced by unwielding it.
As a support item
The Sword automatically learns songs while wielded. Songs may be learned from the player's actions or from the actions of nearby monsters. The Sword can be instructed to sing a known song via #invoke, which provides a menu of valid choices and can be done as often as desired. The songs and their effects are as follows:
Song | Effect | Learned by |
---|---|---|
Nothing in particular |
|
|
Chant ominously |
|
|
Hum soothingly |
|
|
Rally my forces |
|
|
Confuse my foes |
|
|
Disrupt spellcasting |
|
|
A marching song |
|
|
A lethargic song |
|
|
An inspiring song |
|
|
A dismal dirge |
|
|
A fiery song |
|
|
A chilling song |
|
|
An electrifying song |
|
|
An earthshaking chant |
|
|
A tune of opening |
|
|
Of the passing of life |
|
|
Beat to the Cadence |
|
|
A hymn to the creator |
|
|