Torch
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Name | torch |
Appearance | torch |
Damage vs. small | 1d2+(1+(1d3)) |
Damage vs. large | 1d5+(1+(1d3)) |
To-hit bonus | +0 |
Weapon skill | club |
Size | one-handed |
Base price | 8 zm (+10/positive enchant) |
Weight | 20 |
Material | wood |
A torch is a new weapon-tool in SLASH'EM. A lit torch becomes your wielded weapon, and does fire damage to monsters. A new torch can stay lit for 600 to 899 turns[1] before it burns out.
When a lit torch hits a monster without fire resistance, it deals 1 extra damage, plus an additional 1d3 damage if the monster resists cold.[2] It also has a chance of destroying potions, scrolls or spellbooks in the monster's inventory.
Usage
To light a torch, apply it with a. This wields the torch! A cursed torch will weld itself to your hand. You can't light a torch if you can't wield it (for example, when wielding a cursed weapon, or polymorphed into something without hands).
To extinguish a wielded lit torch, either apply it again, or wield something else. You can't keep a lit torch in your pack; you will automatically extinguish the torch. However, you can drop or throw a lit torch, and it will stay lit. By dropping a lit torch, you can enjoy its light while you wield a better weapon. If you pick up a lit torch, you automatically extinguish it.
A lit torch shines for radius 3, same as a brass lantern, oil lamp or magic candle. However, those light sources are more convenient because you can carry them without wielding them.
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History
Torch | |
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Author | Malcolm Ryan |
Download | link |
NetHack PatchDB | 88 |
The torch first appeared in a patch for NetHack 3.4.0. Then SLASH'EM 0.0.7E0 included this patch.[3]
References
- ↑ mkobj.c in SLASH'EM 0.0.7E7F3, line 530
- ↑ uhitm.c in SLASH'EM 0.0.7E7F3, line 1062
- ↑ history.txt in SLASH'EM