Difference between revisions of "Trapper or lurker above"

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===Generation===
 
===Generation===
 
Trappers and lurkers above are always generated hostile.
 
Trappers and lurkers above are always generated hostile.
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==Strategy==
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Both the trapper and lurker above can be easily detected beforehand by an attentive player using something such as [[telepathy]] or [[warning]] - they also move at a very slow 3 speed, making them easy to hack apart even if [[you]] are engulfed. However, pets are not so fortunate - their digestion attack will instantly kill any other monster they can engulf. To avoid losing good pets, keep a close eye on them and check for hiding monsters through methods such as the above.
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==History==
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Both the trapper and lurker above appear in Hack for PDP-11, a variant of [[Jay Fenlason's Hack]], and are included in the initial bestiary for [[Hack 1.0]].
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==Variants==
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===dNetHack===
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[[dNetHack]] adds several new monsters to the monster class:
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* {{green|t}} [[baby metroid]]
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* {{brightgreen|t}} [[metroid]]
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* {{red|t}} [[alpha metroid]]
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* {{orange|t}} [[gamma metroid]]
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* {{yellow|t}} [[zeta metroid]]
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* {{brightmagenta|t}} [[omega metroid]]
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* {{magenta|t}} [[metroid queen]]
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* {{black|t}} [[mouth of the goat]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{stub}}
 
 
{{nethack-367|offset=1}}
 
{{nethack-367|offset=1}}
 
{{slashem-7E7}}
 
{{slashem-7E7}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 02:12, 22 August 2023

The trapper or lurker above is a monster class that appears in NetHack, and is represented by a lowercase t glyph (t). It is designated internally by the macro S_TRAPPER.[1]

The class contains the following monsters:[2]

Common traits

Both the trapper and lurker above can hide themselves to surprise and engulf unwary victims until they are digested, and can follow you to other levels if they are adjacent to you. They are strong, carnivorous animals that are neutral-aligned, and each possess a body that has no eyes, limbs or head.

Generation

Trappers and lurkers above are always generated hostile.

Strategy

Both the trapper and lurker above can be easily detected beforehand by an attentive player using something such as telepathy or warning - they also move at a very slow 3 speed, making them easy to hack apart even if you are engulfed. However, pets are not so fortunate - their digestion attack will instantly kill any other monster they can engulf. To avoid losing good pets, keep a close eye on them and check for hiding monsters through methods such as the above.

History

Both the trapper and lurker above appear in Hack for PDP-11, a variant of Jay Fenlason's Hack, and are included in the initial bestiary for Hack 1.0.

Variants

dNetHack

dNetHack adds several new monsters to the monster class:

References