Difference between revisions of "User:Chris/dNetHack/YANIs"

From NetHackWiki
Jump to navigation Jump to search
(A place to contribute dnethack-specific YANIs)
(Current dnethack project)
Line 5: Line 5:
 
=== Current dnethack project ===
 
=== Current dnethack project ===
 
<pre>
 
<pre>
 +
 +
Webweaver's Crook needs web generation
 +
 +
The following artifacts need handling:
 +
Lolth's Fang: crowning handling
 +
Web of Lolth: crowning handling
 +
Claws of the Revenancer: everything
 +
Moon Sickle: throwing behavior and crowning handling
 +
War-mask: resistance handling and attack boost handling
 +
Armor of Erebor: resistance handling and AC boost handling
 +
Sceptre of Lolth: invoke and crowning handling
 +
Web of the Chosen: apply handling (also AC?)
 +
Cloak of the Consort: apply handling (also AC?)
 +
Staff of the Elvish Lords: invoke and crowning handling
 +
Axe of the Dwarvish Lords: crowning handling for dwarven nobles.
 +
 +
Black Web entity needs coding
 +
 +
Mirror throwing for Nudziarth
 +
 +
reorganize the enlightenment screen and provide section headings
 +
Put info about senses granted by race and by spirits under senses
 +
Put info about clockwork temperature and boiler status into screen
 +
 +
Levitation boots -> Flying boots?
 +
Break up the hierarchy of boots even more.
 +
 +
Use case: Make sure clockwork code actually respects material requirments
 +
 +
Need to add a vegan/not vegan material check.
 +
 +
[14:51] <+Nymeria> Chris_ANG, you have a memo: <bcode> have you thought of an option to turn off the 'Press ^E to do this, ^W to do that' etc. messages at the start of each game? Sounds like something suppress_alert might be good for fwiw
 +
[14:51] <+Nymeria> Chris_ANG, you have a memo: <bcode> (for automatic binders there's a whole lot of startup messages <_<)
 +
[14:52] <Chris_ANG> bcode: Yeah, I'll add that to the list of interface improvements.
 +
 +
CHANGE NOTE: If you choose to scrap a tin, it should go with the metalvore check (ie sooner rater than later)
 +
CHANGE NOTE: Code furnace eating as an occupation.
 +
CHANGE NOTE: Shouldn't eating an item break Astaroth?
 +
CHANGE NOTE: Let clockwork temperature damage wooden weapons and armor.
 +
 +
Are the touch attacks done wrong in spells.c (binder powers)?
 +
Cursory check says yup.
 +
 +
Currently, mariliths can parry ranged attacks. Change this?
 +
 +
Check AC of player mariliths
 +
 +
Earthquakes, pits, fire traps
 +
 +
xThere is Axus' corpse here; tin it? [ynq] (n)
 +
xAxus rises from the dead! "Yes...  But War does not preserve its enemies..."
 +
 +
Improved pinobot listings
 +
Stationary
 +
no healing
 +
immortal
 +
dangerous to eat
 +
randomized
 +
 +
Fix cross aligned god anger.
 +
 +
beholders can see through walls with their cancel eye?
 +
 +
[19:46] <Tempest_nano> "The altar is stained with incantifier blood."
 +
[19:50] <Chris_ANG> Whoops, that should say "human", not incantifier.
 +
[19:51] <Chris_ANG> But yeah, incantifiers are human.
 +
 +
[22:03] <Tempest_nano> I don't recall. It seemed I was swimming normally just swimming forever.
 +
[22:03] <Chris_ANG> Another one, then.
 +
[22:03] <Tempest_nano> Teleport activated while underwater, and I teleported just a square or two away in water. Completely killed the breath clock.
 +
[22:04] <Tempest_nano> Just have teleport dump you above water and reset the breath clock, should solve it.
 +
 +
Draining a shimmering dragon corpse grants permanent displacement?
  
 
[04:42] <Chris_ANG> Mystery solved: Luck Blade is intelligent and will blast non-convicts for that reason.
 
[04:42] <Chris_ANG> Mystery solved: Luck Blade is intelligent and will blast non-convicts for that reason.
Line 12: Line 85:
  
 
<Menche> YANI: droven #monster ability kills 'y'
 
<Menche> YANI: droven #monster ability kills 'y'
 +
 +
Really should set up all the new spells for tame casting....
  
 
<Menche> Chris_ANG why doesn't a Binder's list of bound spirits show up in the dumplog?
 
<Menche> Chris_ANG why doesn't a Binder's list of bound spirits show up in the dumplog?
  
 
<Menche> Chris_ANG: the game still asks for an alignment with some races for Binders
 
<Menche> Chris_ANG: the game still asks for an alignment with some races for Binders
 
>_< Alignment quest spirits have no signs/descriptions
 
  
 
>_< Elf quest has no dialog
 
>_< Elf quest has no dialog
  
 
Can monster balls of webbing work if they hit you?
 
Can monster balls of webbing work if they hit you?
No, and yours are still messed up too :(
+
No, any yours are still messed up too :(
  
 
Sunflower shots should bounce off other monsters also.
 
Sunflower shots should bounce off other monsters also.
Line 28: Line 101:
 
Also, sunflowers shouldn't be generated in the dark.
 
Also, sunflowers shouldn't be generated in the dark.
  
Fix Ctrl^X bug
+
Binders should drop seals in bones
 +
 
 +
Fix Ctrl^X bug (ie, that thing where it doesn't scroll)
  
 
Do elf ranger extra dialog
 
Do elf ranger extra dialog
  
Do Drow and Hedrow quests
+
database stuff
 +
 
 +
Um, does canibalism anger your god? If so needs to be in pray code
  
database stuff
+
Same race sacc angers the Void.
  
 
[17:50] <Chris_ANG> Well, THAT is morbid.
 
[17:50] <Chris_ANG> Well, THAT is morbid.
Line 43: Line 120:
 
[17:51] <Chris_ANG> The minetown deli
 
[17:51] <Chris_ANG> The minetown deli
 
[17:51] <bcode> hahaah
 
[17:51] <bcode> hahaah
 +
 +
Bug spotting: youprop code assumes only Silver Dragon form grants reflection.
 +
Adjust merge code (mergable). Corpses shouldn't merge if it will invalidate saccing.
  
 
jonadab: could also be that it keeps eroding the old stuff and not adding new properly, so maybe it erodes all over time? dunno, but the adding problem is a real thing
 
jonadab: could also be that it keeps eroding the old stuff and not adding new properly, so maybe it erodes all over time? dunno, but the adding problem is a real thing
Line 51: Line 131:
 
[02:44] <Chris_ANG> BUFSIZE is set to only 256
 
[02:44] <Chris_ANG> BUFSIZE is set to only 256
  
Bug spotting: youprop code assumes only Silver Dragon form grants reflection.
 
 
Adjust merge code (mergable). Corpses shouldn't merge if it will invalidate saccing.
 
 
Finish clockworks
 
Clockworks should have winding amounts suggested to them (enough to put them right bellow overwound)
 
Steam Engine:
 
Oil stove: increased nutrition from pot oil + pot water
 
Wood stove: gain nutrition from plant corpses + pot water
 
Do it yourself: Tinning Kit
 
Buy it: Tinker Gnome
 
Govenor:
 
Fast switch: switch speed as free action
 
Efficient clockwork: switch to high speed with no nut cost
 
Do it yourself: Clockwork Mechanism + Crossbow
 
Buy it: Tinker Gnome
 
High tension spring:
 
Increase Nutrition max
 
Buy it: Shopkeeper
 
Improved armor plating
 
Increased natural armor
 
Do it yourself: Bronze Plate Mail
 
Buy it: Tinker Gnome
 
Improved physical stats
 
Buy it: Tinker Gnome
 
Phase mode
 
Wall walking
 
20% evade
 
Displacement
 
Do it yourself: Subethaic Mechanism
 
Buy it: Hooloovoo
 
Magic Furnace
 
Eat magic items for nut and energy
 
Do it yourself: Subethaic Mechanism + Disenchanter corpse
 
Buy it: Hooloovoo
 
Improved mental stats
 
Buy it: Hooloovoo
 
Hellfire Furnace
 
Eat any food (1/10th the value)
 
Breath fire
 
Scrap Maw
 
"Eat" metal items
 
regain HP = nutrition value
 
 
Crowning improvements
 
Hand of Elbereth should be elf-only.
 
Others should be the Arm of the Law
 
Drow should be "Fang of Lolth"
 
 
Add erroded cavern room
 
 
Invisible creatures have strange silver searing messages
 
Wands of fire should melt migo
 
Allow SPIDERNAME and LIZARDNAME (files.c)
 
  
 
</pre>
 
</pre>

Revision as of 09:29, 28 November 2014


A place to contribute dnethack-specific YANIs

Current dnethack project


Webweaver's Crook needs web generation

The following artifacts need handling:
	Lolth's Fang: crowning handling
	Web of Lolth: crowning handling
	Claws of the Revenancer: everything
	Moon Sickle: throwing behavior and crowning handling
	War-mask: resistance handling and attack boost handling
	Armor of Erebor: resistance handling and AC boost handling
	Sceptre of Lolth: invoke and crowning handling
	Web of the Chosen: apply handling (also AC?)
	Cloak of the Consort: apply handling (also AC?)
	Staff of the Elvish Lords: invoke and crowning handling
	Axe of the Dwarvish Lords: crowning handling for dwarven nobles.
	
Black Web entity needs coding

Mirror throwing for Nudziarth

reorganize the enlightenment screen and provide section headings
	Put info about senses granted by race and by spirits under senses
	Put info about clockwork temperature and boiler status into screen

Levitation boots -> Flying boots?
	Break up the hierarchy of boots even more.

Use case: Make sure clockwork code actually respects material requirments

Need to add a vegan/not vegan material check.

[14:51] <+Nymeria> Chris_ANG, you have a memo: <bcode> have you thought of an option to turn off the 'Press ^E to do this, ^W to do that' etc. messages at the start of each game? Sounds like something suppress_alert might be good for fwiw
[14:51] <+Nymeria> Chris_ANG, you have a memo: <bcode> (for automatic binders there's a whole lot of startup messages <_<)
[14:52] <Chris_ANG> bcode: Yeah, I'll add that to the list of interface improvements.

CHANGE NOTE: If you choose to scrap a tin, it should go with the metalvore check (ie sooner rater than later)
CHANGE NOTE: Code furnace eating as an occupation.
CHANGE NOTE: Shouldn't eating an item break Astaroth?
CHANGE NOTE: Let clockwork temperature damage wooden weapons and armor.

Are the touch attacks done wrong in spells.c (binder powers)?
	Cursory check says yup.

Currently, mariliths can parry ranged attacks. Change this?

Check AC of player mariliths

Earthquakes, pits, fire traps

xThere is Axus' corpse here; tin it? [ynq] (n)
xAxus rises from the dead! "Yes...  But War does not preserve its enemies..." 

Improved pinobot listings
	Stationary
	no healing
	immortal
	dangerous to eat
	randomized

Fix cross aligned god anger.

beholders can see through walls with their cancel eye?

[19:46] <Tempest_nano> "The altar is stained with incantifier blood."
[19:50] <Chris_ANG> Whoops, that should say "human", not incantifier.
[19:51] <Chris_ANG> But yeah, incantifiers are human.

[22:03] <Tempest_nano> I don't recall. It seemed I was swimming normally just swimming forever.
[22:03] <Chris_ANG> Another one, then.
[22:03] <Tempest_nano> Teleport activated while underwater, and I teleported just a square or two away in water. Completely killed the breath clock.
[22:04] <Tempest_nano> Just have teleport dump you above water and reset the breath clock, should solve it.

Draining a shimmering dragon corpse grants permanent displacement?

[04:42] <Chris_ANG> Mystery solved: Luck Blade is intelligent and will blast non-convicts for that reason.
[04:42] <Chris_ANG> WHY it's intelligent I don't know.

<Tempest_nano> I had come across a inconsistency in the stolen item thing, but I don't recall the specifics. It involved the stolen item being inside a bag.

<Menche> YANI: droven #monster ability kills 'y'

Really should set up all the new spells for tame casting....

<Menche> Chris_ANG why doesn't a Binder's list of bound spirits show up in the dumplog?

<Menche> Chris_ANG: the game still asks for an alignment with some races for Binders

>_< Elf quest has no dialog

Can monster balls of webbing work if they hit you?
	No, any yours are still messed up too :(

Sunflower shots should bounce off other monsters also.
	Also, sunflowers should be relective
	Also, sunflowers shouldn't be generated in the dark.

Binders should drop seals in bones

Fix Ctrl^X bug (ie, that thing where it doesn't scroll)

Do elf ranger extra dialog

database stuff

Um, does canibalism anger your god? If so needs to be in pray code

Same race sacc angers the Void.

[17:50] <Chris_ANG> Well, THAT is morbid.
[17:50] <bcode> hm?
[17:50] <Chris_ANG> Should probably do something about that.
[17:50] <bcode> context?
[17:50] <Chris_ANG> That deli had an icebox filled with Gnome and dwarf corpses
[17:51] <Chris_ANG> The minetown deli
[17:51] <bcode> hahaah

Bug spotting: youprop code assumes only Silver Dragon form grants reflection.
Adjust merge code (mergable). Corpses shouldn't merge if it will invalidate saccing.

jonadab: could also be that it keeps eroding the old stuff and not adding new properly, so maybe it erodes all over time? dunno, but the adding problem is a real thing
[02:40] <Chris_ANG> Found the bug
[02:41] <Chris_ANG> At least, I think I did.
[02:42] <Chris_ANG> The string comparison code and the engraving struct both allow for strings up to an unsigned int in length.
[02:43] <Chris_ANG> The "add to existing engraving" code, on the other hand, seems to limit the entire message to BUFSIZE, and doesn't print a message when it chops.
[02:44] <Chris_ANG> BUFSIZE is set to only 256


Completed portions of current project

Draining a shimmering dragon corpse grants permanent displacement?
	Could not reproduce
Also fixed draining code for resistances. Made the above a lot easier to test.


Tiara helms

Crowning improvements
	Nobles get special crowning gifts
		(Tiara helms)

Subpages

Hallucinatory Engravings

Brainstorm God-specific gifts and altar loot

YANIs

  • The various elemental crystal orbs should be lighter, and should only detect their associated trap and Elemental type. --Chris
  • If you study a spell out of the Necronomicon, you should gain a bonus to cast it. --Chris
  • Intelligent rats that use weapons, doge traps, don't engage in melee.
  • Gibbering Mouther/Orb -Chris
  • Star Vampire (based on slash'em monster of the same name) -Chris
  • Cameras should eventually turn into weeping angels if they are used to take pictures of weeping angels. -Chris
  • Wishing improvements (fix problems introduced by new artifacts with plural names. Allow wishing for engraved items). -Chris
  • Uranium Imps should teleport their attackers whether or not the attack hits, and should have some association with uranium wands. -Chris
  • Game of Life related features, including moving hallucinatory wards and possibly a Game of Life themed dungeon level or branch. -Ozymandias
    • Added moving hallucinatory wards.
  • Remove / merge those legions of popcorn monsters and useless weapons. Anything that remains should be different in an interesting way. -Tjr
  • Scroll of consecrate (from Nethack TNG) - creates an altar at your present location, with chance of being co-aligned being based on BUC. Probably should be additional effects for each BUC, and for confused. Maybe there would be a fixed, limited number of these that exist in a game. Maybe even some unique "artifact" scrolls. - Ozymandias
  • Punishers (from Sheol, in UnNetHack) - not randomly generated, but as guards for specific locations. Due to their stationary status and variety of ranged and melee abilities, they could make for an interesting situation if flanking a narrow choke point - Ozymandias
  • Goldbugs, clockwork automata (automatons), and [modified] waterspout gargoyles, from the Biodiversity patch - Ozymandias
    • I'm really liking the clockwork automata, I think I'd like to add them as a player race.... That would be a bit further down the road, though.
      • Or not :). Clockwork Automata added as a player race.
  • Some adaptation of the 7-deadly sins patch on BAO - for Un, I was thinking they could appear randomly in Gehennom instead of replacing riders. For dnethack I think the more thematically consistent behavior is that there are player activities that are related to these sins (e.x. theft is greed), and doing these increases the odds of them randomly appearing, and might increase how strong they might be when they do. - Ozymandias
    • I looked at this patch a long time ago, but decided against a direct implementation. I like the idea of behavior-weighted generation in gehennom or the endgame. Here are my thoughts on behaviors that could be tracked.
      • Gluttony: Time spent satiated, continuing to eat after getting the "having a hard time getting it all down" prompt.
      • - Alternatively, number of unique items eaten
      • Lust: Foocubi danced with.
      • - Alternatively, the higher your current CHA is, but I prefer yours
      • Envy: ??Number of carried items that were generated as part of a monster's inventory??Number of carried items that were stolen from shops/direct theft from shops??
      • - This works
      • Greed: ??Number of carried items that are stolen, direct theft from shops.??Total monetary value of carried items??
      • - Both suggestions are good, but if you do the second, envy can use number of thefts
        • (dNethack already tracks which items are "stolen," defined as "item was removed from a shop without being sold and later picked up by the player," but does not do anything with that information, as monsters may steal items from shops without the player's knowledge.
      • Sloth: Increases with the turn counter.
      • - Perfect
      • Wrath: ??Formerly-peaceful monsters killed??Species extincted and genocided??
      • - Perfect, prefer the first
      • Pride: ??Something to do with the atheist conduct??Time spent with a full prayer timeout.??
      • - Maybe something based on (CHA minus WIS)? Maybe based on how often you anger your god?
    • Notes for attacks: (Based on Dante)
      • Lust: The punishment for Lust is being blown about by winds for eternity.
      • Gluttony: Worms: Lying prone in cold rain, Cerberus.
      • Greed: This encompasses wasting resources both by hording them and loosing/destroying them.
      • Envy: Blindness
      • Wrath: Caught in a mire
      • Sloth: Great speed.
      • Pride: Frozen in ice, falling.
  • UnNetHack's tweak to Curse Items (if it targets a cursed container, it recurses to a random object inside the container)
  • Elves get angry if they see a non elf using Elbereth
  • New RA - fingerless gloves - don't protect from cockatrice corpses, but melee can still hit with rings and you can swap your rings without removing the gloves
    • Thinking about adding this as a special property, ie, some percentage of gloves could be "fingerless" as well as their other properties, so that there could be both, for example, fingerless gauntlets of power and regular gauntlets of power in a single game.
  • Give Death an artifact scythe?
  • Replace Scroll of Amnesia with Scroll of Flood. Low luck and large depth both increase the chance of a cursed scroll of flood creating Lethe water (both an interesting effect and a nod to it replacing ?oAmnesia)
  • Add the #tip command and heavyshot mechanics from Dynahack (NaturesWitness)

Completed YANIs

  • Some references to the Submachine series, maybe just some engravings, maybe something more
    • I haven't played that series, sadly. Perhaps you can suggest some in the new sub page :)?
      • Done :) (You should check the series out - it is fun and rather short)
  • A statue of a giant turtle should behave like a boulder, or at least block vision. - Ozymandias
    • Current version acts EXACTLY like a boulder, I'd like to tweak it so that statues are harder to push than boulders are -Chris
  • Scrolls of Warding (Scrolls of X: engrave X ward when read, Scrolls of Warding: burn selected ward when read) -Ozymandias
  • Ring appearance improvements, part 2 (ring wards can be magically transferred to the ground) -Ozymandias
  • when eating the corpse of a rat-type monster, if your character is a dwarf you should get the "This is delicious!" message instead of the "This tastes terrible!" message (Discworld reference).-NaturesWitness
  • Long worm corpses should taste "spicy" - Ozymandias

Wiki Related

  • The giant turtle image is showing up on the main wiki entry for giant turtle, which is currently semi-specific to UnNetHack. UnNetHack is the origin for dnethack's giant turtle; however, I use a red ':' instead of a green one, to match the red spots on the tile's image. Also, the dnethack giant turtle has a much lower AC.