Difference between revisions of "User:Darth l33t/YANI/Multihit"

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(Calculation: Ranger)
(Weak multihit)
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** an [[Archaeologist]] attacking a {{monclass|S}}
 
** an [[Archaeologist]] attacking a {{monclass|S}}
 
** a [[Monk]] wearing [[body armor]] or a [[shield]]
 
** a [[Monk]] wearing [[body armor]] or a [[shield]]
** a [[Ranger]] not wielding an appropriate [[racial equipment|racial weapon]] in your main hand (the [[aklys]] doesn't count)
 
 
** a [[Tourist]] below [[experience level]] 15
 
** a [[Tourist]] below [[experience level]] 15
  

Revision as of 01:23, 2 January 2022

Multihit, analogous to multishot, is a way to decouple movement speed from melee attack speed. The goals are to reduce the extreme influence of speed on character power, to encourage use of skill slots on melee weapons (currently suboptimal due to the negligible boni), and to promote weapon diversity in the endgame, rather than everyone using the same longsword, katana, or artifact weapon. Performing a melee attack always ends your turn, but you may make more than one melee attack in that turn.

Weak multihit

As with multishot, you are denied your Skilled and racial boni if:

Calculation

The multihit counter starts at 1, and is modified as follows:

  • +1 if you are Skilled at your weapon (or appropriate unarmed skill)
  • +1 if you are Expert at your weapon (Master and Grand Master skill provide no further bonus)
  • +1 for your racial bonus, if you are:
    • a dwarf wielding a dwarven racial weapon in your main hand (dwarvish mattocks are excluded for balance)
    • an orc wielding an orcish racial weapon in your main hand
    • an elf attacking an ​o orc
    • a human and rnl(10) == 0 (10% chance at luck 0, ~49% chance at luck 12+)
  • +1 for your role bonus, if you are:
  • +1 if wielding Snickersnee (which loses its to-hit and damage boni in exchange) or the Tsurugi of Muramasa
  • +1 if wearing "combat gloves" (new item; randomized appearance: "laced gloves")
  • reduced to a number between 1 and itself, inclusive (so, e.g., a counter of 3 would be rerolled to d3), if you are:
  • reduced to 1 if you are:

As with multishot, the actual number of hits is d(multihit), and you can use a numerical prefix to cap that number if you wish.

Mechanics

Rather than overwhelm the message bar and game with multiple individual attacks, the extra damage is rolled into the main hit, and the hit message adjusted accordingly. The weapon base damage, skill bonus, enchantment, and strength bonus are counted, but not silver or backstab damage. Artifact weapon effects only fire on the first hit. Only one hit is registered for skill training. Passive attacks only fire once, so e.g. hitting a spotted jelly five times won't obliterate you with five acid splashes. If twoweaponing, the offhand attack occurs after the main hand as normal.

Messages

You (hit/smite) <monster> twice!
You (hit/smite) <monster> <n> times!
Standard messages.
You hit <monster> thrice!
You hit a monster three times as a Knight.

Comments and suggestions are welcome on the talk page.