User:Darth l33t/YANI/Multihit
Multihit, analogous to multishot, is a way to decouple movement speed from melee attack speed. The goals are to reduce the extreme influence of speed on character power, to encourage use of skill slots on melee weapons (currently suboptimal due to the negligible boni), and to promote weapon diversity in the endgame, rather than everyone using the same longsword, katana, or artifact weapon. Performing a melee attack always ends your turn, but you may make more than one melee attack in that turn.
Weak multihit
As with multishot, you are denied your Skilled and racial boni if:
- you are fumbling
- your strength and/or dexterity is less than 7
- you are:
- a Healer
- a Priest
- a Wizard
- an Archaeologist attacking a S snake
- a Monk wearing body armor or a shield
- a Tourist below experience level 15
Calculation
The multihit counter starts at 1, and is modified as follows:
- +1 if you are Skilled at your weapon (or appropriate unarmed skill)
- +1 if you are Expert at your weapon (Master and Grand Master skill provide no further bonus)
- a human gets their boni one skill level earlier, getting +1 at Basic and Skilled instead
- +1 for your racial bonus, if you are:
- +1 for your role bonus, if you are:
- a Barbarian or Valkyrie (these roles lack good ranged options; Knights have polearms and attack spells, Samurai have bows and shuriken, and both have situation boni below)
- a Caveman attacking an animal
- a Knight attacking an undead, demon, or D dragon
- a Rogue wielding a dagger or knife in your main hand
- a Ranger attacking an s arachnid or centipede or your race's natural enemies (dwarf/elf, human/gnome, orc/non-orc)
- +1 for your equipment bonus, if you are:
- wielding Snickersnee (which loses its to-hit and damage boni in exchange) or the Tsurugi of Muramasa
- wearing "combat gloves" (new item; randomized appearance: "laced gloves")
- reduced to a number between 1 and itself, inclusive (so, e.g., a counter of 3 would be rerolled to d3), if you are:
- reduced to 1 if you are:
- confused
- stunned
- stressed
- bashing with a polearm or launcher
- not wielding a proper weapon or weapon-tool
- inflicting a joust or staggering blow which knocks the monster away
As with multishot, the actual number of hits is d(multihit), and you can use a numerical prefix to cap that number if you wish.
Mechanics
Rather than overwhelm the message bar and game with multiple individual attacks, the extra damage is rolled into the main hit, and the hit message adjusted accordingly. The weapon base damage, skill bonus, enchantment, and strength bonus are counted, but not silver or backstab damage. Artifact weapon effects only fire on the first hit. Only one hit is registered for skill training. Passive attacks only fire once, so e.g. hitting a spotted jelly five times won't obliterate you with five acid splashes. If twoweaponing, the offhand attack occurs after the main hand as normal.
Messages
- You (hit/smite) <monster> twice!
- You (hit/smite) <monster> <n> times!
- Standard messages.
- You hit <monster> thrice!
- You hit a monster three times as a Knight.
Comments and suggestions are welcome on the talk page.