User:Flag On The Moon/Maps

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This page has some maps that I've designed for special levels.

Alternate Priest Home Levels

One feature of the Biodiversity patch is that the home level of the Priest quest depends on the pantheon of the player. Here are some additional home levels for pantheons that did not have them in the patch.

Shrine (Shinto/Samurai pantheon)

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|.........|.|.@@..........|.....----+----........................#####......
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|.-----...|-|.............|-...@.......... ... ... ... .........|-----|.d...
|.|...|d..|.|.............|.................................................
|.|.(.+...+.S......_......+.................................................
|.|...|d..|.|......@......|.................................................
|.-----...|-|.............|-...@.......... ... ... ... .........|-----|.d...
|.-----...|.|.@...........|.............................--.--...--###--.....
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-----------.|.............|.............................|.{.|....#####......
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The Japanese pantheon home level is based on a Shinto shrine. The Arch Priest and several acolytes start in the haiden, the hall of worship. Behind it is the honden, the sanctuary of the kami. Inside the honden is a chest containing a mirror.

The outer gate and the door of the sanctuary are flanked by statues of large dogs, representing komainu, "lion-dogs", guardian figures.

The shrine is besieged by twelve human zombies and two hostile tengu.

Venice

Maps for a quest set in and around Venice. Inspired by the use of a real-world setting in the SLASH'EM Yeoman quest.

Piazza San Marco

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|.@.@.@.|.....................................|.----.....-----}}}}.|.......|
|.@.....+...................................u.|.|............--}}}.|random.|
|.@.@.@.|.....................................+.+.........._..|}}}.|.......|
|.......|...................................u.|.|............--}}}.|.......|
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|.......|.....|.......|.....|...|...|.........................}}}}..........
|general|.@.@.|liquor.|.....|...|.b.+..............-----------}}}}-----S----
|.......|..@..|.......|.....|zoo|.o.|..............|.........|}}}}|.1|..|.2|
|.......|.....|.......|.....|...|.o.|..............|.........|####|+#-+#-+#|
-----------------------------...|.k.|..............|.throne..+....+.......@|
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}}#.....#.....#.....#.....}}--+------...:......f...-----+-----}}}}|5.|4.|3.|
}}...#.....#.....#.....#......................................}}}}--#--#--#-
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A simplified version of the Piazza San Marco, notably omitting the north side of the square.

Geographical notes:

  • The water at the bottom of the map is the Lagoon.
  • The temple is the Basilica San Marco. The fountain marks the approximate location of the Campanile.
  • The throne room is the Palazzo Ducale. The prison is the Palazzo delle Prigioni, used at one time as a prison, and linked to the Palazzo Ducale by the Ponte dei Sospiri (Bridge of Sighs).
  • The trees along the lagoon represent the palace gardens.
  • The second-hand bookstore is the Biblioteca Marciana.
  • The treasure zoo is the Zecca (Mint).
  • The liquor emporium is in roughly the location of the Caffè Florian, a cafe dating back to the 1700s.
  • The general store is the National Archeological Museum.

There is a random ring (possibly drawn from a shortlist of especially desirable ones) "lost" on a water tile in the lagoon. This is an allusion to the annual Marriage of the Sea ceremony .

And here's what this looks like in des-file format:

FLAGS:hardfloor
GEOMETRY:center,center
#0        1         2         3         4         5         6         7
#12345678901234567890123456789012345678901234567890123456789012345678901234
MAP
----------------------------------------------------------   |}}}}.---------#0
|.......|.....................................|....+.....|   |}}}}.|.......|#1
|.......|.....................................|.----.....-----}}}}.|.......|#2
|.......+.....................................|.|............--}}}.|.......|#3
|.......|.....................................+.+.............|}}}.|.......|#4
|.......|.....................................|.|............--}}}.|.......|#5
---------...........................{.........|.----.....-----}}}}.----+----#6
..............................................|....+.....|   |}}}}..........#7
----+------+------+------+-----------.........----------------}}}}..........#8
|.......|.....|.......|.....|...|...|.........................}}}}..........#9
|.......|.....|.......|.....|...|...+..............-----------}}}}-----S----#0
|.......|.....|.......|.....|...|...|..............|....\....|}}}}|..|..|..|#1
|.......|.....|.......|.....|...|...|..............|.........|FFFF|+F-+F-+F|#2
-----------------------------...|...|..............|.........+....+........|#3
}}}}}}}}}}}}}}}}}}}}}}}}}}}}|...|...|..............|.........|FFFF|F+-F+-F+|#4
}}T.....T.....T.....T.....}}--+------... ...... ...-----+-----}}}}|..|..|..|#5
}}...T.....T.....T.....T......................................}}}}--F--F--F-#6
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}#7
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}#8
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}#9
ENDMAP
NON_DIGGABLE:(00,00,75,19)
BRANCH:(74,08,74,08),(0,0,0,0)
STAIR:(00,07),down
# The National Archeological Museum
REGION[50%]:(01,09,07,12),lit,"shop"
DOOR:closed,(04,08)
# Vigili Urbani
MONSTER:('@',"watchman"),(10,06),peaceful
MONSTER:('@',"watchman"),(10,08),peaceful
MONSTER:('@',"watch captain"),(11,10),peaceful
DOOR:closed,(11,08)
# Caffe Florian, a cafe dating back to the 1700s
REGION:(15,09,21,12),lit,"potion shop"
DOOR:closed,(18,08)
# The Zecca, or Mint
REGION:(29,09,31,14),lit,"zoo",filled
DOOR:closed,(30,15)
# The Biblioteca Marciana
REGION:(33,09,35,14),lit,"scroll shop"
DOOR:closed,(36,10)
# The palace gardens
MONSTER:('n',"water nymph"),(05,15)
MONSTER:('n',"water nymph"),(11,15)
MONSTER:('n',"water nymph"),(17,15)
# Attributes of St. Theodore and St. Mark, atop columns
OBJECT:('`',"statue"),(40,15),"crocodile",1
OBJECT:('`',"statue"),(47,15),"panther",1 # should be (winged) lion
# St. Mark's Basilica
REGION:(47,01,61,07),lit,"temple"
ALTAR:(59,04),lawful,shrine
DOOR:closed,(46,04)
DOOR:closed,(48,04)
DOOR:closed,(51,01)
DOOR:closed,(51,07)
FOUNTAIN:(36,06) # at the approximate location of the Campanile
# The "Horses of St. Mark"
OBJECT:('`',"statue"),(44,01),"warhorse",1
OBJECT:('`',"statue"),(44,03),"warhorse",1
OBJECT:('`',"statue"),(44,05),"warhorse",1
OBJECT:('`',"statue"),(44,07),"warhorse",1
# Palazzo Ducale
REGION:(52,11,60,14),lit,"throne"
DOOR:locked,(61,13)
# Palazzo delle Prigioni
$place = { (68,11), (74,11), (73,15), (70,15), (67,15) }
SHUFFLE: $place
MONSTER:('@',"watchman"), (74,13), peaceful
MONSTER:('@',"prisoner"), $place[0], peaceful
MONSTER:('@',"prisoner"), $place[1], peaceful
ENGRAVING:(71,11),engrave,"CASANOVA STETTE QUA" # lit. "Casanova stood here"
DOOR:locked,(66,13)
DOOR:locked,(67,12)
DOOR:locked,(70,12)
DOOR:locked,(73,12)
DOOR:locked,(68,14)
DOOR:locked,(71,14)
DOOR:locked,(74,14)
# Misc
DOOR:closed,(08,03)
DOOR:closed,(25,08)
DOOR:closed,(71,06)
REGION[50%]:(68,01,74,05),lit,"shop"

Upper filler level(s)

A swamp level, as in the Healer quest. This represents crossing from Venice to mainland Italy. Normally one would take a boat or some other means of transportation to get across, but this quest supposes that the island is under quarantine, so you must make the passage on your own.

Forte Marghera

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At the locate level, you reach mainland Italy at Forte Marghera (built in the early 1800s). The simplified layout of the fort features four barracks and two blockhouses manned by centaurs. There is also an adult dragon of a random color.

Lower filler level(s)

Woodlands, as in the Ranger quest. This represents the route from Mestre (mainland Venice) to Padua.

Padua

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.....................--.......#|..{.....{..|#.......--......................
......................|#.......|...........|.......#|.......................
......................--.......------.------.......--.......................
.......................--.........#.....#.........--........................
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.........................---........FFF........---..........................
...........................-----#.........#-----............................
...............................-------------................................

Your quest nemesis resides in a garden in Padua (freely modeled on the real Orto botanico di Padova, founded in 1545), surrounded by shriekers and random molds.

The real-life Orto botanico is surrounded by university buildings, a large public square with numerous sculptures, and a basilica dedicated to the patron saint of Padua. These were not included, to keep the map simple and symmetrical.

Scattered throughout this level are cryptic engravings hinting at alchemical recipes.