Difference between revisions of "User:Kahran042/YANI"

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m (DQ Slime)
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* {{black|r}} Skunk - Would have a poisonous breath attack.
 
* {{black|r}} Skunk - Would have a poisonous breath attack.
 
* {{white|r}} Ermine - Would have some sort of cold-related property, either an attack or a corpse resistance.
 
* {{white|r}} Ermine - Would have some sort of cold-related property, either an attack or a corpse resistance.
Also possibly badgers, mink, and stoats, but I'm not sure what kind of properties they would have.
+
* SLASH'EM's [[wolverine]]s and [[giant badger]]s would be moved to this category.
 +
Also possibly otters, mink, and stoats, but I'm not sure what kind of properties they would have.
  
 
== New classes ==
 
== New classes ==

Revision as of 23:20, 12 June 2015

I'm really better at coming up with ideas than actually coding or balancing them, so these are just theoretical. If anyone wants to try to implement these, feel free to do so!


Mustelids

As you may or may not know, I'm fond of ferrets, so when I attempted and failed to make my own branch, I included them as pets, and added some other mustelids, to boot. They would all use r glyphs, and the glyph would be changed to "rodent or mustelid".

  • r Ferret kit, ferret, large ferret - Domestic, approximately equal to their cat counterparts strength-wise. In addition to meat, they would also be tamable with raisins (%).
  • r Skunk - Would have a poisonous breath attack.
  • r Ermine - Would have some sort of cold-related property, either an attack or a corpse resistance.
  • SLASH'EM's wolverines and giant badgers would be moved to this category.

Also possibly otters, mink, and stoats, but I'm not sure what kind of properties they would have.

New classes

User:Kahran042/YANI/Erdrick - A class based on Dragon Warrior/Quest protagonists, specifically intended for SLASH'EM.

DQ Slime

Based on the monster classes from various Dragon Warrior/Quest games, this class would start out on the level of some of Slash'EM Extended's "harder than hard" classes, but would become super-powerful at higher levels. I'm not sure of what powers, exactly, it would have, but one of them would probably be the ability to breathe fire, since that's a common ability among playable slime classes in DQ.

Ranks

  • Globule (1-2)
  • Moist (3-5)
  • Wiggly (6-8)
  • Jiggly (9-13)
  • Slurry (14-17)
  • Slime Knight (18-21)
  • Slime Hero (22-25)
  • King Slime (26-29)
  • Slime God (30)

Deities (pantheon: Dragon Quest series)

  • Lawful: Master Dragon
  • Neutral: _Rubiss
  • Chaotic: Malroth

Race: Any

Alignment: Neutral or chaotic

Quest ideas

  • Leader: the Slime Emperor (b)
  • Guardians: globule (b)
  • Nemesis: legendary hero (@) - would have a couple of weapon attacks and clerical spellcasting
  • Artifact: The Slime Crown (helmet; not sure of its abilities, but would probably have some sort of power against player monsters and could be invoked for some sort of effect similar to actual DQ Slimes' ability to merge into a King Slime)

The death message for DQ Slime PCs would be "(monster) hast done well in defeating you."

Again, all of this is really just a framework. I have no ideas about balance or coding, so I don't have anything too concrete numbers-wise here.

Patch update ideas

For the Grudge patch:

  • Cats vs. rats.
  • Dogs vs. monkeys.
  • Gnomes vs. kobolds.

Signature spells for a possible SLASH'EM update of the Monster Spells patch:

Miscellaneous

  • Some new monsters for real zoos, based on historical royal menageries:
    • d hyena - already exists in SLASH'EM Extended
    • f lion
    • f lioness - I see this as being a separate monster due to the amount of sexual dimorphism in lions.
    • f cheetah
    • f lynx - already exists in SLASH'EM, but could be moved to the list of eligible monsters for real zoos
    • q giraffe
    • q polar bear
    • q camel
    • r porcupine - would have some sort of passive attack with its spines
  • As a side note to the above, the zoo in the Yeoman quest home level should be replaced with a real zoo.
  • Some new monsters from Dragon Warrior/Quest:
    • b Slime
    • b Slimebeth
    • b Metal Slime
    • b Heal Slime (technically, should be Healer, but I'm using the Japanese name to avoid confusion with the character class)
    • b Cure Slime (should be Curer, but I'm using the Japanese name for consistency with its lower form.)
    • B Drakee
    • B Magidrakee
    • B Drakeema
    • D Dragon (should be Green Dragon, but there's already a monster by that name, so I'm using the Japanese name.)
    • D Kith Dragon (see Dragon, but replace Green with Blue.)
    • D Darth Dragon (see Kith Dragon, but replace Blue with Red.)
    • P Babble
    • P Metal Babble
    • @ King Lorik - Erdrick quest leader
    • D Dragonlord - Erdrick quest nemesis
    • @ royal guard - Erdrick quest guardian
  • Some new items:
    • ) bamboo pole - a weaker version of the quarterstaff, starting weapon for Erdricks
    • ( magic key - a possible item for my new Erdrick class, pretty much a cheaper, single-use skeleton key
    • % medical herb - another item for the Erdrick class, low nutrition, restores a small amount of HP when eaten
    • % raisin - low nutrition, can be used to tame ferrets (see Mustelids, above)
    • *, *, *, or * tourmaline stone - low-value gem
    • *, *, or * spinel - moderately valuable gem
    • * or * rhodochrosite stone - low-value gem
    • * malachite stone - moderately valuable gem
    • * lapis lazuli - moderately valuable gem
    • * rose quartz stone - moderately valuable gem
    • * morganite stone - high-value gem
    • * worthless piece of pink glass
  • Based on personal experience, cats should also get nutrition from drinking out of toilets.