Difference between revisions of "User:Lukky513"

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== My tips ==
 
== My tips ==
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=== NetHack tips ===
  
 
* The [[Wizard quest#The Tower of Darkness|Tower of Darkness]] contains a [[polymorph trap]], you can find it and use it (to polymorph your pet), to have it easier to kill [[Dark One]] (as if it wasn't easy enough).
 
* The [[Wizard quest#The Tower of Darkness|Tower of Darkness]] contains a [[polymorph trap]], you can find it and use it (to polymorph your pet), to have it easier to kill [[Dark One]] (as if it wasn't easy enough).
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* there's a little special thing about [[amulet of life saving|"AoLS]]. You need to PUT IT ON.
 
* there's a little special thing about [[amulet of life saving|"AoLS]]. You need to PUT IT ON.
  
== NetHack Murphy's Laws ==
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=== SLASH'EM tips ===
 
 
* Try to [[Wet|dilute]] your [[potion]] in [[fountain]]. You'll have a brand-new hostile [[water demon]]! (but you need to be [[level]] low enough and not have [[Magicbane]]) Anyway, ever seen a friendly [[water demon]]?
 
  
* Fast [[monster]]s always have additional moves in the turn you have 5 HP. So better lie down calmly and put your [[weapon]] down, and then...
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* [[Doppelganger (starting race)|doppelganger's]] possibilities are endless; you can polymorph into anything that gives you particular advantage: [[undead]] for resisting [[touch of death|death magic]] ([[gypsy]] and touch of death), [[xorn]] for dealing great amounts of damage, especially as a [[monk]], and for clearing [[grund's stronghold]]. There's almost no thing you couldn't solve playing one.

Latest revision as of 18:41, 26 May 2012

Lukky513

  • get's too tired to ascend after gettin Castle wand.

My tips

NetHack tips

  • detect treasure spell may be handy, if you want to collect all amulets and transformate them into "AoLS - I've got 8 of them once. Died at hands of Pestilence, because I forgot to put on second one.
  • there's a little special thing about "AoLS. You need to PUT IT ON.

SLASH'EM tips

  • doppelganger's possibilities are endless; you can polymorph into anything that gives you particular advantage: undead for resisting death magic (gypsy and touch of death), xorn for dealing great amounts of damage, especially as a monk, and for clearing grund's stronghold. There's almost no thing you couldn't solve playing one.