Difference between revisions of "User:Red kangaroo/YANIs/Dungeon/Castle"

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''Work in progress!''
 
''Work in progress!''
 +
 +
Reworking the [[Castle]] into a three level [[dungeon branch]], going upwards from the first "moat level" found where the Castle in vanilla is.
  
 
==Moat==
 
==Moat==
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The following maps may appear as the lowest level of the new Castle, each with a different "moat".
 
The following maps may appear as the lowest level of the new Castle, each with a different "moat".
  
 
+
===The Gorge===
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
1=[[prison guard|{{monsym|prison guard}}]]
 
1=[[prison guard|{{monsym|prison guard}}]]
Line 50: Line 52:
 
</replacecharsblock></div>
 
</replacecharsblock></div>
  
The maze on the left side has diggable walls, with the exception of the wall separating it from the castle. The castle has undiggable walls. Teleportation is not permitted.
+
The maze on the left side has diggable walls, with the exception of the wall separating it from the castle. The castle has undiggable walls. The floor is undiggable everywhere. Teleportation is not permitted.
  
 
Getting into the [[Valley]] in this map is easy. However, going upstairs from the Valley deposits the player next to the [[hole]] in the left-uppermost prison room, making escape more tricky. The holes in the moat have a sucking effect similar to the [[Sokoban]] holes, forcing the player down if he or she tries to [[levitation|levitate]] or [[flight|fly]] over it. If the player doesn't feel like invading the castle through the double [[drawbridge]], it's possible to dissolve the [[iron bars]] in the lower bastion with a [[potion of acid|potion]] of a [[wand of acid]] and enter there.
 
Getting into the [[Valley]] in this map is easy. However, going upstairs from the Valley deposits the player next to the [[hole]] in the left-uppermost prison room, making escape more tricky. The holes in the moat have a sucking effect similar to the [[Sokoban]] holes, forcing the player down if he or she tries to [[levitation|levitate]] or [[flight|fly]] over it. If the player doesn't feel like invading the castle through the double [[drawbridge]], it's possible to dissolve the [[iron bars]] in the lower bastion with a [[potion of acid|potion]] of a [[wand of acid]] and enter there.
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The [[prisoner]]s, the [[Priest (player monster)|priests]] and the [[aligned priest]] are peaceful. Each of the [[captain]]s marked is guaranteed at least one [[attack wand]], with a chance of up to three. The courtyard in the middle of the castle contains twenty random monsters from the [[h]], [[n]], [[H]], [[L]], [[O]], [[T]] and [[V]] classes, or random [[player monster]]s with guaranteed good equipment. The [[pool]] also contains a kraken and two random [[sea monster]]s.
 
The [[prisoner]]s, the [[Priest (player monster)|priests]] and the [[aligned priest]] are peaceful. Each of the [[captain]]s marked is guaranteed at least one [[attack wand]], with a chance of up to three. The courtyard in the middle of the castle contains twenty random monsters from the [[h]], [[n]], [[H]], [[L]], [[O]], [[T]] and [[V]] classes, or random [[player monster]]s with guaranteed good equipment. The [[pool]] also contains a kraken and two random [[sea monster]]s.
  
The four marked chests all stand upon a burned [[Elbereth]] / cursed [[scroll of scare monster]] and contain a random [[wand]], but the [[wand of wishing]] was moved up to the third floor of the Castle. The [[altar]] and the [[aligned priest]] are co-aligned, but the room is ''not'' a [[temple]], so #chatting to the priest will anger him or her.
+
The four marked [[chest]]s all stand upon a burned [[Elbereth]] / cursed [[scroll of scare monster]] and contain a random [[wand]], but the [[wand of wishing]] was moved up to the third floor of the Castle. The [[altar]] and the [[aligned priest]] are co-aligned, but the room is ''not'' a [[temple]], so #chatting to the priest will anger him or her.
 +
 
 +
===The Lake===
 +
 
 +
===The Labyrinth===
 +
 
 +
===The Battlefield===
 +
 
 +
===The Bog===
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
1=[[prison guard|{{monsym|prison guard}}]]
 +
2=[[prisoner|{{monsym|prisoner}}]]
 +
3=[[aligned priest|{{monsym|aligned priest}}]]
 +
L=[[master lich|{{monsym|master lich}}]]
 +
V=[[vampire lord|{{monsym|vampire lord}}]]
 +
(=[[chest|{{brown|(}}]]
 +
#=[[drawbridge|{{brown|#}}]]
 +
S=[[secret door|{{brown|S}}]]
 +
<=[[upstairs|{{gray|<}}]]
 +
'=[[boulder|{{gray|'}}]]
 +
T=[[tree|{{green|#}}]]
 +
+=[[door|{{brown|+}}]]
 +
^=[[hole|{{brown|^}}]]
 +
X=[[iron bars|{{cyan|#}}]]
 +
 
 +
-----.....}}}}}-----}}}...}}}}......................}}}}}}}}}}}}-----------
 +
|..}|}.}}}}}}}}}T...}...}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.........|
 +
|.<.}}}}...}}.}|}}...}}}}}}}..-}---------------------}}}}}-----}|}-------.|
 +
|..}|.}.}}..}}}}}.}..}}}..}}.}}......|............}}.}}}}|...}|}|...|}..|.|
 +
}..}}..}}...}}.|.}}}}}}.....}}}}}}}}}}}}....T...}}}}}....+....|}|}}.}.|(|.|
 +
}}-'-}}}}}.}}}}|.}}}}}}.}..|}}}}}...}}}}}}......}}}}}---}|...}|}|}|.|.---.|
 +
}}}.....}.}}}}}}}}}}}.}}...|}}}}}}}}}}}}}}}}...}}}}}}}}}}-XXXX}}|.|.......|
 +
}}}}}}}}}}..}}}}}}}}..''}}}}}}}}}}}}---}}}}}.}}}}}---}..}}}}}}}}}.--}----}|
 +
}}...}}...}}.}.}}...}..}..}}}}}.}}}--V--}}.T}}}}}}}..}}}.}}..}.....}}}}}}}}
 +
}}....}.}}}}}.}..}}}}}}}}}.}}}..|}}|(<L#}...}}}}..}}}.}}}-..}}}..T.}}}...}}
 +
}...}}}}.}}}}}}}}}}...}}}}}....}}}}--V--}}.}}'.}}}}}.}}}...|.}.}....}}}...|
 +
}}}----}}}----}}.}....}..}}}.T..}}}}---}}}}}..}.}}}}}}}}}..+}}}}}....}}.}}|
 +
}}.|..}}}}}...}}}}}T..}}}...}}....}}}}}}}}T...}}...}}}}..}.|..}}...}}}.}}}|
 +
..}}-+--}}}}..|}.}}}}..}}}}}.}}}}}.}}}..}}}}}}}}}}}.}}}.}}}...}}}}}}}}}}TT.
 +
T.}}....|}}.}}|}}}}}}}}}}}--+--}}}}...}}.}...}}}}}...}..}}}}...}}}...T.....
 +
..}|...}|}}}}}|}}...}}}}}...}.|}}.}}}}}}}...--}....}}.}}}}}}}}}.}..T.T..T..
 +
T.}|}...|...}}....}}}}..}}}}..}}}}..}}}.}}...|.}}}}}.}}...}}}}}}T......^..T
 +
T.}}}.(..}..}.....}}.}}}.....}}}}}}}.}........}}....}}}..}}}}}....T..T...T.
 +
...}-----}}}}}}}}--}}}}--------}}}}}-----------}}..}}.}}}}}..}---..T...TTTT
 +
</replacecharsblock></div>
 +
 
 +
The walls are diggable except for the central tower with the [[upstairs]]. The floor is undiggable and teleportation is not permitted.
 +
 
 +
The [[moat]]s all over the level actually only have a chance to contain water; each can be with equal chance either a pool of [[water]] {{blue|<nowiki>}</nowiki>}}, [[Muddy swamp|mud]] {{brown|<nowiki>}</nowiki>}} (does not [[drown]], but can stuck or [[rot]] items) or [[User:Red kangaroo/YANIs/Dungeon#Liquids|sludge]] {{green|<nowiki>}</nowiki>}} (does not drown, but causes [[sliming]]).
 +
 
 +
Randomly on the level are placed 30 [[Yendorian army]] members, each with a high chance of getting an [[attack wand]], 1d5 [[player monster]]s with good equipment, 2 [[water nymph]]s and 2 [[User:Red kangaroo/YANIs/Monsters#Nymphs|rusalkas]], 2 [[floating eye]]s, 4 [[water elemental]]s, a [[storm giant]], a [[water demon]], a [[green slime]], 4 random [[dragon]]s, 2 [[dungeon fern]]s and 2 swamp ferns, 1d8 [[Plant (dNetHack)#Weeping willow|weeping willows]], 1d2-1 [[Plant (dNetHack)#Dreadblossom swarm|dreadblossom swarms]], 2d3 [[Plant (dNetHack)#Viper tree|viper trees]] and 2d6 [[devil's snare]]s, plus random [[S]] and [[Semicolon|;]] class monsters. With 25% chance, may contain a [[lethe elemental]].
 +
 
 +
The three marked [[chest]]s all stand upon a burned [[Elbereth]] / cursed [[scroll of scare monster]] and contain a random [[wand]], but the [[wand of wishing]] was moved up to the third floor of the Castle.
  
 
==Middle==
 
==Middle==

Revision as of 14:49, 21 March 2016

Work in progress!

Reworking the Castle into a three level dungeon branch, going upwards from the first "moat level" found where the Castle in vanilla is.

Moat

The following maps may appear as the lowest level of the new Castle, each with a different "moat".

The Gorge

---------------------------------------------------------------------------
|...|@|...|##################|^^^^^^^^^|                                  |
|.^.+#+.@.|#|-----------S---+---|^^^^^.+                                  |
|...|#|...|(|.CS.DS.CS.D.|@.@.@.-|^^^..|                                  |
|-#-|#|-#-|S-#--#--#--#--|...._.@|^^^..|                                  |
|...|#|@..|..............|.@.@.@-|^^^^.|                                  |
|.@.+#|.(.+.....}}}}.....|------|^^^^..|                                  |
|...|#|@..|....}}}}}}....|.b.#^^^^^^^^^|                                  |
|-#-|#|-#-|.....}}}}.....+.a.#^^^^^^^.^|                                  |
|...|#|...|..............|.r.--|^^^^...|              m a z e             |
|.@.+#+.%.|S--#--#--#--#-|.r...#^......|                                  |
|...|#|...|.@(DS'.SD.S..'|.a.--|^^^....|                                  |
|----+------------------S|.c.#^^^^^^^..|                                  |
|...............+########|.k.#^^^^^^^^.|                                  |
|...barracks....|--------|-+----|^^^^^.|                                  |
|...............|.......<|....@.#^^^^..|                                  |
|---+-------+---|barracks|(..@..#^^^...|                                  |
|.......|.......|+----------S---|..^^..+                                  |
|.weapon|.armor.|############|'........|                                  |
---------------------------------------------------------------------------

The maze on the left side has diggable walls, with the exception of the wall separating it from the castle. The castle has undiggable walls. The floor is undiggable everywhere. Teleportation is not permitted.

Getting into the Valley in this map is easy. However, going upstairs from the Valley deposits the player next to the hole in the left-uppermost prison room, making escape more tricky. The holes in the moat have a sucking effect similar to the Sokoban holes, forcing the player down if he or she tries to levitate or fly over it. If the player doesn't feel like invading the castle through the double drawbridge, it's possible to dissolve the iron bars in the lower bastion with a potion of a wand of acid and enter there.

The prisoners, the priests and the aligned priest are peaceful. Each of the captains marked is guaranteed at least one attack wand, with a chance of up to three. The courtyard in the middle of the castle contains twenty random monsters from the h, n, H, L, O, T and V classes, or random player monsters with guaranteed good equipment. The pool also contains a kraken and two random sea monsters.

The four marked chests all stand upon a burned Elbereth / cursed scroll of scare monster and contain a random wand, but the wand of wishing was moved up to the third floor of the Castle. The altar and the aligned priest are co-aligned, but the room is not a temple, so #chatting to the priest will anger him or her.

The Lake

The Labyrinth

The Battlefield

The Bog

-----.....}}}}}-----}}}...}}}}......................}}}}}}}}}}}}-----------
|..}|}.}}}}}}}}}#...}...}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.........|
|.<.}}}}...}}.}|}}...}}}}}}}..-}---------------------}}}}}-----}|}-------.|
|..}|.}.}}..}}}}}.}..}}}..}}.}}......|............}}.}}}}|...}|}|...|}..|.|
}..}}..}}...}}.|.}}}}}}.....}}}}}}}}}}}}....#...}}}}}....+....|}|}}.}.|(|.|
}}-'-}}}}}.}}}}|.}}}}}}.}..|}}}}}...}}}}}}......}}}}}---}|...}|}|}|.|.---.|
}}}.....}.}}}}}}}}}}}.}}...|}}}}}}}}}}}}}}}}...}}}}}}}}}}-####}}|.|.......|
}}}}}}}}}}..}}}}}}}}..''}}}}}}}}}}}}---}}}}}.}}}}}---}..}}}}}}}}}.--}----}|
}}...}}...}}.}.}}...}..}..}}}}}.}}}--V--}}.#}}}}}}}..}}}.}}..}.....}}}}}}}}
}}....}.}}}}}.}..}}}}}}}}}.}}}..|}}|(<L#}...}}}}..}}}.}}}-..}}}..#.}}}...}}
}...}}}}.}}}}}}}}}}...}}}}}....}}}}--V--}}.}}'.}}}}}.}}}...|.}.}....}}}...|
}}}----}}}----}}.}....}..}}}.#..}}}}---}}}}}..}.}}}}}}}}}..+}}}}}....}}.}}|
}}.|..}}}}}...}}}}}#..}}}...}}....}}}}}}}}#...}}...}}}}..}.|..}}...}}}.}}}|
..}}-+--}}}}..|}.}}}}..}}}}}.}}}}}.}}}..}}}}}}}}}}}.}}}.}}}...}}}}}}}}}}##.
#.}}....|}}.}}|}}}}}}}}}}}--+--}}}}...}}.}...}}}}}...}..}}}}...}}}...#.....
..}|...}|}}}}}|}}...}}}}}...}.|}}.}}}}}}}...--}....}}.}}}}}}}}}.}..#.#..#..
#.}|}...|...}}....}}}}..}}}}..}}}}..}}}.}}...|.}}}}}.}}...}}}}}}#......^..#
#.}}}.(..}..}.....}}.}}}.....}}}}}}}.}........}}....}}}..}}}}}....#..#...#.
...}-----}}}}}}}}--}}}}--------}}}}}-----------}}..}}.}}}}}..}---..#...####

The walls are diggable except for the central tower with the upstairs. The floor is undiggable and teleportation is not permitted.

The moats all over the level actually only have a chance to contain water; each can be with equal chance either a pool of water }, mud } (does not drown, but can stuck or rot items) or sludge } (does not drown, but causes sliming).

Randomly on the level are placed 30 Yendorian army members, each with a high chance of getting an attack wand, 1d5 player monsters with good equipment, 2 water nymphs and 2 rusalkas, 2 floating eyes, 4 water elementals, a storm giant, a water demon, a green slime, 4 random dragons, 2 dungeon ferns and 2 swamp ferns, 1d8 weeping willows, 1d2-1 dreadblossom swarms, 2d3 viper trees and 2d6 devil's snares, plus random S and ; class monsters. With 25% chance, may contain a lethe elemental.

The three marked chests all stand upon a burned Elbereth / cursed scroll of scare monster and contain a random wand, but the wand of wishing was moved up to the third floor of the Castle.

Middle

Tower