User:Red kangaroo/YANIs/Dungeon/Castle

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Work in progress!

Reworking the Castle into a three level dungeon branch, going upwards from the first "moat level" found where the Castle in vanilla is.

Moat

The following maps may appear as the lowest level of the new Castle, each with a different "moat".

The Gorge

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|...barracks....|--------|-+----|^^^^^.|                                  |
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|---+-------+---|barracks|(..@..#^^^...|                                  |
|.......|.......|+----------S---|..^^..S                                  |
|.weapon|.armor.|############|'........|                                  |
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The maze on the right side has diggable walls, with the exception of the wall separating it from the castle. The castle has undiggable walls. The floor is undiggable everywhere. Teleportation is not permitted.

Getting into the Valley in this map is easy. However, going upstairs from the Valley deposits the player next to the hole in the left-uppermost prison room, making escape more tricky. The holes in the moat have a sucking effect similar to the Sokoban holes, forcing the player down if he or she tries to levitate or fly over it. If the player doesn't feel like invading the castle through the double drawbridge or if he or she has destroyed the drawbridge, it's possible to dissolve the iron bars in the lower bastion with a potion of a wand of acid and use this entrance. Alternatively, the holes can be filled with boulders.

The prisoners, the priests and the aligned priest are peaceful. Each of the captains marked is guaranteed at least one attack wand, with a chance of up to three. The courtyard in the middle of the castle contains 20 random monsters from the h, n, H, L, O, T and V classes, or random player monsters with guaranteed good equipment. The pool also contains a kraken and two random sea monsters.

The four marked chests all stand upon a burned Elbereth / cursed scroll of scare monster and contain a random wand, but the wand of wishing was moved up to the third floor of the Castle. The altar and the aligned priest are co-aligned, but the room is not a temple, so #chatting to the priest will anger him or her.

The Lake

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The walls and floor are undiggable on this level, plus teleportation is not permitted.

Only one of the upstairs on the left side of the level is present and leads to the upper dungeon, the other is replaced with a titan. The stairs behind the secret door in the throne room lead to the second level of the Castle. Direct path to the fortress is somewhat obstructed - the player needs to either cut down a tree, or jump over the gap in the upper path. Filling the moat with a boulder is not the best idea, as the lethe water might splash the player.

The anteroom (marked ante) is filled with random army members, plus has six randomly placed trapdoors. The two next rooms are then full or random armor and weaponry, respectively. The corridor has 10 random monsters of the hHLMNOTV and @ classes. The throne room contains gnome kings, dwarf kings, Elvenkings and ogre kings (all with better-than-average equipment), one king cobra and one queen bee, plus a master lich on the throne. Each of the captains marked is guaranteed at least one attack wand, with a chance of up to three.

Outside of the fortress, the following monsters are randomly placed: 2 water nymphs, 4 water elementals, 4 water demons, 2 water trolls, 2 water hulks, 2 rust monsters, 2 waterspout gargoyles, 2 krakens, 4 pirates, 2 mermaids and a single lethe elemental. The level also has random snakes, lizards and sea monsters, plus with a 25% chance, it contains a gremlin.

The eight chests marked inside of the bastions are all decoys - they are all trapped and contain a single junk item each: a thoroughly rusty arrow, a cursed -2 dunce cap, a scroll of amnesia, a cursed ring of aggravate monster, a cursed ring of doom, a wand of nothing (0:-1), a -3 rock or a cursed loadstone. There are three other chests behind the secret doors in the throne room, those stand upon a burned Elbereth / cursed scroll of scare monster and contain a random wand in addition to other loot, but the wand of wishing was moved up to the third floor of the Castle.

The Labyrinth

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|                  |-----------------------------------|                  |
|                  .....................................                  |
---------------------------------------------------------------------------

The mazes have diggable walls, but the inner wall separating the fort from the mazes and the fort walls are undiggable. The floor is undiggable everywhere and teleportation is not permitted.

Stairs from the dungeon are generated in one of the two mazes and going upstairs from the Valley will deposit the player in the other maze. Upward stairway to the next level of the Castle is placed randomly inside of the barracks, while the corridor surrounding the barracks has six randomly placed trapdoors. Only one of the four secret doors in the wall separating the fort from the mazes is actually present each game. The acid pools also randomly generate clouds of acidic mist.

The eight marked captains are all guaranteed at least one attack wand and may have up to three. In addition to the ones generated inside of the barracks, 30 Yendorian army members are placed randomly in the mazes, along with 30 random monsters of the hjCDEHLMNORTVW classes.

There are two chests placed randomly inside of the barracks, which stand upon a burned Elbereth / cursed scroll of scare monster and contain a random wand, but the wand of wishing was moved up to the third floor of the Castle.

The Battlefield

The Bog

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The walls are diggable except for the central tower with the upstairs. The floor is undiggable and teleportation is not permitted.

The moats all over the level have a chance of containing either a pool of water } (30%), mud } (does not drown, but can make the player stuck or rot and rust items; 50%) or sludge } (does not drown, but causes sliming; 20%).

Randomly on the level are placed 30 Yendorian army members, each with a high chance of getting an attack wand, 1d5 player monsters with good equipment, 2 rusalkas, 2 floating eyes, 4 water elementals, a storm giant, a water demon, a green slime, 4 random dragons, 2 dungeon ferns and 2 swamp ferns, 1d8 weeping willows, 1d2-1 dreadblossom swarms, 2d3 viper trees and 2d6 devil's snares, plus random S and ; class monsters.

The three marked chests all stand upon a burned Elbereth / cursed scroll of scare monster and contain a random wand, but the wand of wishing was moved up to the third floor of the Castle.

Middle

Tower