Pirate (player monster)

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A pirate is a player monster added in the Pirate patch, corresponding to the Pirate role. Like other player monsters in vanilla NetHack, pirates are never randomly generated and are thus rarely seen. No pirates are normally found outside the Astral Plane, where they may appear among the hostile player monsters generated there.[1]

Reading a cursed scroll of genocide as a Pirate while confused will summon a number of pirate monsters, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead pirate left on a bones level will revive the corpse or statue as a player monster. Pirate corpses will also be found in the Valley of the Dead,[2] and a statue of a pirate may appear on Medusa's Island.[3]

Most pirates encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume the form of a pirate.


A user has suggested improving this page or section as follows:

"Check source for any differences in pirate player monster starting equipment"

A pirate on the Astral Plane will carry either a long sword (50%) or a randomly chosen melee weapon (50%). The weapon's enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an artifact of the same type, if possible.

Like other player monsters on the Astral Plane, pirates will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items, as well as a randomly generated ascension kit containing dragon scale mail and various other pieces of armor (as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items).[4]


Chris's Pirate Patch