User:Red kangaroo/YANIs/Dungeon/Castle

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Work in progress!

Reworking the Castle into a three level dungeon branch, going upwards from the first "moat level" found where the Castle in vanilla is.

Moat

The following maps may appear as the lowest level of the new Castle, each with a different "moat".

The Gorge

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|.......|.......|+----------S---|..^^..+                                  |
|.weapon|.armor.|############|'........|                                  |
---------------------------------------------------------------------------

The maze on the left side has diggable walls, with the exception of the wall separating it from the castle. The castle has undiggable walls. The floor is undiggable everywhere. Teleportation is not permitted.

Getting into the Valley in this map is easy. However, going upstairs from the Valley deposits the player next to the hole in the left-uppermost prison room, making escape more tricky. The holes in the moat have a sucking effect similar to the Sokoban holes, forcing the player down if he or she tries to levitate or fly over it. If the player doesn't feel like invading the castle through the double drawbridge, it's possible to dissolve the iron bars in the lower bastion with a potion of a wand of acid and enter there.

The prisoners, the priests and the aligned priest are peaceful. Each of the captains marked is guaranteed at least one attack wand, with a chance of up to three. The courtyard in the middle of the castle contains twenty random monsters from the h, n, H, L, O, T and V classes, or random player monsters with guaranteed good equipment. The pool also contains a kraken and two random sea monsters.

The four marked chests all stand upon a burned Elbereth / cursed scroll of scare monster and contain a random wand, but the wand of wishing was moved up to the third floor of the Castle. The altar and the aligned priest are co-aligned, but the room is not a temple, so #chatting to the priest will anger him or her.

The Lake

The Labyrinth

The Battlefield

The Bog

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The walls are diggable except for the central tower with the upstairs. The floor is undiggable and teleportation is not permitted.

The moats all over the level actually only have a chance to contain water; each can be with equal chance either a pool of water }, mud } (does not drown, but can stuck or rot items) or sludge } (does not drown, but causes sliming).

Randomly on the level are placed 30 Yendorian army members, each with a high chance of getting an attack wand, 1d5 player monsters with good equipment, 2 water nymphs and 2 rusalkas, 2 floating eyes, 4 water elementals, a storm giant, a water demon, a green slime, 4 random dragons, 2 dungeon ferns and 2 swamp ferns, 1d8 weeping willows, 1d2-1 dreadblossom swarms, 2d3 viper trees and 2d6 devil's snares, plus random S and ; class monsters. With 25% chance, may contain a lethe elemental.

The three marked chests all stand upon a burned Elbereth / cursed scroll of scare monster and contain a random wand, but the wand of wishing was moved up to the third floor of the Castle.

Middle

Tower