Difference between revisions of "User:Red kangaroo/YANIs/Items"
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==Weapons== | ==Weapons== | ||
==Armor== | ==Armor== | ||
+ | ===Shirts=== | ||
+ | ===Suits=== | ||
+ | |||
+ | '''black leather armor''' | ||
+ | |||
+ | '''troll leather armor''' | ||
+ | |||
+ | ===Cloaks=== | ||
+ | |||
+ | [[cloak of protection]] | ||
+ | * grants double its enchantment to AC | ||
+ | |||
+ | |||
+ | [[dragon scales]] | ||
+ | |||
+ | These should be cloak-slot armor rather than body armor. This will allow some liberty in the player's decisions about his or her [[ascension kit]], hopefully making it less rigid and boring. | ||
+ | |||
+ | |||
+ | '''troll hide''' | ||
+ | * rarely drops from slayed trolls | ||
+ | * offers base 1 AC and regeneration | ||
+ | * may be enchanted into troll leather armor | ||
+ | |||
+ | ===Gloves=== | ||
+ | |||
+ | * any pair of gloves can be generated with a 'fingerless' prefix | ||
+ | ** fingerless gloves don't protect from wielded items (demons should be seared by silver, [[Elf (starting race)#UnNetHack|elves]] should not heal wielding iron), or from touching [[cockatrice|certain corpses]] | ||
+ | ** they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves) | ||
+ | |||
+ | ===Belts=== | ||
+ | |||
+ | I always liked the idea of adding belts as a new type of armor to NetHack. Slight balancing might be necessary, however, as this would allow the player to achieve lower AC. | ||
+ | |||
+ | {|class="prettytable" | ||
+ | !Name | ||
+ | ![[AC]] | ||
+ | ![[Weight|Wt]] | ||
+ | !Effect | ||
+ | ![[Material]] | ||
+ | ![[Randomized appearance|Appearance]] | ||
+ | |- | ||
+ | | leather belt||0|| || ||leather||belt | ||
+ | |- | ||
+ | | belt of striking||0|||| Enchantment increases [[ring of increase damage|all damage done]]. ||leather||belt | ||
+ | |- | ||
+ | | belt of flying||0|||| [[flight]] ||leather||belt | ||
+ | |- | ||
+ | | belt of carrying||0|||| Increases [[carrying capacity]] based on enchantment. ||leather||belt | ||
+ | |- | ||
+ | | belt of teleportation||0|||| [[teleportitis]] ||leather||belt | ||
+ | |- | ||
+ | | belt of gender bender||1|||| | ||
+ | * equipping curses the belt and permanently switches the player's [[gender]] | ||
+ | * can be used repeatedly | ||
+ | ||leather||belt | ||
+ | |- | ||
+ | | chastity belt||2|||| | ||
+ | * prevents foocubi encounters | ||
+ | * cannot be blessed or cursed, cursing instead locks it | ||
+ | * can be unlocked with any key | ||
+ | ||iron||belt | ||
+ | |- | ||
+ | | mithril girdle||2|| || Can be safely enchanted up to +7. ||mithril||girdle | ||
+ | |- | ||
+ | | girdle of greed||1|||| | ||
+ | * negates the weight of any gold carried in open inventory | ||
+ | * non-cursed protects from [[Steal gold|gold stealing]] | ||
+ | * blessed protects from all [[Theft (attack)|theft]] | ||
+ | * cursed prevents getting rid of any items (the player cannot drop, throw or shoot items, pay or donate gold etc.), but does not protect from theft | ||
+ | ||gold||girdle | ||
+ | |- | ||
+ | | girdle of speed||1|||| Grants intrinsic [[speed]]. ||silver||girdle | ||
+ | |- | ||
+ | | girdle of protection||2|| || Increases [[MC]] by 1. ||iron||girdle | ||
+ | |- | ||
+ | | girdle of giant strength||1|| || Sets strength to 25. ||iron||girdle | ||
+ | |- | ||
+ | | girdle of great weight||3|||| | ||
+ | * grants MC 1 | ||
+ | * blessed has no further effects | ||
+ | * uncursed halves the player's [[carrying capacity]], cursed decreases it to 1/4 | ||
+ | ||iron||girdle | ||
+ | |- | ||
+ | | girdle of weakness||1|||| Sets strength to 3. ||iron||girdle | ||
+ | |- | ||
+ | | panties||0|| || ||cloth||piece of cloth | ||
+ | |- | ||
+ | | loincloth||0|| || ||cloth||piece of cloth | ||
+ | |- | ||
+ | | codpiece||2|||| Protects males from bonus damage from critical kick attacks. ||iron|| | ||
+ | |} | ||
+ | |||
+ | ===Boots=== | ||
+ | ===Shields=== | ||
==Amulets== | ==Amulets== | ||
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* blessed greatly slows the loss of spell knowledge | * blessed greatly slows the loss of spell knowledge | ||
* cursed increases the loss of spell knowledge ten times | * cursed increases the loss of spell knowledge ten times | ||
+ | |||
+ | |||
+ | '''amulet of weaponmastery''' | ||
+ | * cursed makes all your attacks unskilled | ||
+ | * uncursed adds one to the skill of your attacks | ||
+ | * blessed sets all your attacks to expert skill | ||
==Books== | ==Books== | ||
==Potions== | ==Potions== | ||
==Rings== | ==Rings== | ||
+ | |||
I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects. | I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects. | ||
+ | * dropping rings into a [[sink]] may only bury them under the sink rather than destroy them, based on luck | ||
'''ring of doom''' | '''ring of doom''' | ||
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I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in [[dNetHack]] to make your rings even more important. | I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in [[dNetHack]] to make your rings even more important. | ||
+ | |||
+ | |||
+ | rings of gain attribute | ||
+ | * all [[sustain ability|sustain]] their given attribute if blessed, but only from going down, not up | ||
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* worn grants light radius of 2 uncursed or 3 blessed | * worn grants light radius of 2 uncursed or 3 blessed | ||
* cursed has no effect | * cursed has no effect | ||
+ | |||
+ | |||
+ | '''ring of magic resistance''' | ||
+ | |||
+ | |||
+ | '''ring of material stability''' | ||
+ | * grants disintegration resistance | ||
+ | |||
+ | |||
+ | '''ring of mental stability''' | ||
+ | * grants confusion resistance | ||
+ | |||
+ | |||
+ | '''[[User:Red kangaroo/YANIs/Items/Ring of protection from foo|rings of protection from foo]]''' | ||
[[ring of teleportation]] | [[ring of teleportation]] | ||
− | * | + | * blessed prompts for confirmation before each teleport, as a blessed [[scroll of teleport]] |
− | * always teleports uncontrollably | + | * cursed always teleports uncontrollably |
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==Scrolls== | ==Scrolls== | ||
+ | |||
+ | |||
+ | [[scroll of earth]] | ||
+ | * confused non-cursed invokes earthquake | ||
+ | * confused cursed summons several hostile [[earth elemental]]s | ||
+ | |||
+ | |||
+ | '''scroll of destroy jewellry''' | ||
+ | |||
+ | |||
+ | '''scroll of destroy weapon''' | ||
+ | |||
[[The Computer Level|scroll of root password detection]] | [[The Computer Level|scroll of root password detection]] | ||
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* confused non-cursed only prints [[YAFM]] ''"The root password is ’xyzzy‘."'' with no further effect | * confused non-cursed only prints [[YAFM]] ''"The root password is ’xyzzy‘."'' with no further effect | ||
* confused cursed prints ''"Data corruption warning, activating safety protocols."'' and [[levelport]]s | * confused cursed prints ''"Data corruption warning, activating safety protocols."'' and [[levelport]]s | ||
+ | |||
+ | |||
+ | '''scroll of wishing''' | ||
+ | * blessed grants single magical wish | ||
+ | * uncursed grants single non-magical wish | ||
+ | * cursed creates a cursed wand of wishing (1:-1) | ||
+ | * confused non-cursed summons several peaceful djinn | ||
+ | * confused cursed summons several hostile djinn | ||
==Tools== | ==Tools== | ||
==Wands== | ==Wands== | ||
+ | |||
[[The Computer Level|wand of debugging]] | [[The Computer Level|wand of debugging]] |
Revision as of 21:37, 4 March 2016
This is a list of ideas I had for new items, or a way to rework and hopefully improve items existing either in vanilla or one of the variants. I'd also like for a new effects to be added to cursed items, to make preventing your equipment from getting cursed more than an annoyance and swap prevention.
Contents
Weapons
Armor
Shirts
Suits
black leather armor
troll leather armor
Cloaks
- grants double its enchantment to AC
These should be cloak-slot armor rather than body armor. This will allow some liberty in the player's decisions about his or her ascension kit, hopefully making it less rigid and boring.
troll hide
- rarely drops from slayed trolls
- offers base 1 AC and regeneration
- may be enchanted into troll leather armor
Gloves
- any pair of gloves can be generated with a 'fingerless' prefix
- fingerless gloves don't protect from wielded items (demons should be seared by silver, elves should not heal wielding iron), or from touching certain corpses
- they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)
Belts
I always liked the idea of adding belts as a new type of armor to NetHack. Slight balancing might be necessary, however, as this would allow the player to achieve lower AC.
Name | AC | Wt | Effect | Material | Appearance |
---|---|---|---|---|---|
leather belt | 0 | leather | belt | ||
belt of striking | 0 | Enchantment increases all damage done. | leather | belt | |
belt of flying | 0 | flight | leather | belt | |
belt of carrying | 0 | Increases carrying capacity based on enchantment. | leather | belt | |
belt of teleportation | 0 | teleportitis | leather | belt | |
belt of gender bender | 1 |
|
leather | belt | |
chastity belt | 2 |
|
iron | belt | |
mithril girdle | 2 | Can be safely enchanted up to +7. | mithril | girdle | |
girdle of greed | 1 |
|
gold | girdle | |
girdle of speed | 1 | Grants intrinsic speed. | silver | girdle | |
girdle of protection | 2 | Increases MC by 1. | iron | girdle | |
girdle of giant strength | 1 | Sets strength to 25. | iron | girdle | |
girdle of great weight | 3 |
|
iron | girdle | |
girdle of weakness | 1 | Sets strength to 3. | iron | girdle | |
panties | 0 | cloth | piece of cloth | ||
loincloth | 0 | cloth | piece of cloth | ||
codpiece | 2 | Protects males from bonus damage from critical kick attacks. | iron |
Boots
Shields
Amulets
- found on the Computer Level
- non-cursed grants amnesia resistance
- blessed greatly slows the loss of spell knowledge
- cursed increases the loss of spell knowledge ten times
amulet of weaponmastery
- cursed makes all your attacks unskilled
- uncursed adds one to the skill of your attacks
- blessed sets all your attacks to expert skill
Books
Potions
Rings
I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects.
- dropping rings into a sink may only bury them under the sink rather than destroy them, based on luck
ring of doom
- always generated uncursed, but curses itself upon donning
- sets luck to -13 until removed
ring of djinni summoning
- can be #rubbed for a variety of effects, destroying the ring
- blessed results in a prompt to select either non-magical wish or a pet djinni
- uncursed creates a peaceful djinni
- cursed always results in a hostile djinni
ring of elements
- replaces rings or cold, fire and shock resistance
- grants cold, fire and shock resistance
- cursed could suppress any form of cold, fire and shock resistance
I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in dNetHack to make your rings even more important.
rings of gain attribute
- all sustain their given attribute if blessed, but only from going down, not up
ring of light
- worn grants light radius of 2 uncursed or 3 blessed
- cursed has no effect
ring of magic resistance
ring of material stability
- grants disintegration resistance
ring of mental stability
- grants confusion resistance
- blessed prompts for confirmation before each teleport, as a blessed scroll of teleport
- cursed always teleports uncontrollably
- found on the Computer Level
- chargeable
- can be #rubbed to summon a monster to back the player up, decreasing its enchantment by 1
- blessed summons mostly tame or peaceful monsters, uncursed generally peaceful and cursed always hostile
- higher enchantment (either positive or negative) results in more powerful monsters, plus positive enchantment increases the chances of tame monster while negative increases the chances of hostile one
- enchantment around +0 mostly results in weak monsters
- blessed but negatively enchanted ring may create both tame and hostile creatures
Scrolls
- confused non-cursed invokes earthquake
- confused cursed summons several hostile earth elementals
scroll of destroy jewellry
scroll of destroy weapon
scroll of root password detection
- found on the Computer Level
- creates 1d5/1d3/1 scroll labeled XYZZY according to BUC
- confused non-cursed only prints YAFM "The root password is ’xyzzy‘." with no further effect
- confused cursed prints "Data corruption warning, activating safety protocols." and levelports
scroll of wishing
- blessed grants single magical wish
- uncursed grants single non-magical wish
- cursed creates a cursed wand of wishing (1:-1)
- confused non-cursed summons several peaceful djinn
- confused cursed summons several hostile djinn
Tools
Wands
- found on the Computer Level
- non-directional, cannot be recharged or wished for
- engraving prints "Several bugs appear on the floor." but has no other effect, the same message could be added to the wand of create monster
- when zapped prints "The world around you suddenly seem to freeze and shudder." and the whole current floor is generated anew
- the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
- on special floors only paralyses the player through free action