Scroll of teleportation
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Name | teleportation |
Appearance | random |
Base price | 100 zm |
Weight | 5 |
Ink to write | 10–19 |
Monster use | May be used defensively by monsters. |
A scroll of teleportation is a type of magical scroll that appears in NetHack.
Contents
Generation
Monks may be given a scroll of teleportation as the random scroll in their starting inventory.[1] Wizards may be given a scroll of teleportation as any of the three random scrolls in their starting inventory.[2]
Scrolls of teleportation make up 11⁄200 (5.5%) of all randomly-generated scrolls. General stores, second-hand bookstores and rare books shops can sell scrolls of teleportation.
Closets with no door that are not generated on non-teleport levels will always have a scroll of teleportation.
A cursed scroll of teleportation is generated in the hidden lower-left section of the Rogue quest locate level at level creation.
Intelligent monsters may be generated with a scroll of teleportation as a defensive item.
Writing a scroll of teleportation with a magic marker takes up 10 to 19 charges.
Description
Reading a scroll of teleportation will cause the reader to teleport, dependent on the scroll's beatitude:[3] a non-cursed scroll teleports the reader to another square on the same level, while a cursed scroll will cause the reader to level teleport, as will a scroll of any beatitude that is read while confused.[4][5] As with all forms of level teleport, there is a chance that the reader will be "sent" to the level they are currently on. A hero reading a blessed scroll of teleportation will be given a prompt asking if they wish to teleport, while a monster will teleport the same as with an uncursed scroll.
Reading a non-cursed scroll of teleportation or seeing a monster read one will auto-identify it;[6] reading a cursed scroll, reading any scroll while confused, or seeing a monster read either type of scroll will prompt the player to type-name the scroll. A hero reading a scroll of teleportation with teleport control can select their destination square for non-cursed scrolls, or their destination for cursed scrolls; the hero can select their destination for a confused reading of a scroll, though there is a chance dependent on luck of a random level teleport occurring instead.[7]
Monsters will only read the scroll while scared. Aligned priests in their temples and shopkeepers in their shops will not read this scroll.[8] The Amulet of Yendor blocks level teleports from the scroll (or any other source), and causes same-level teleports from the scroll to fail 1⁄3 of the time.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 6cbf8cce, feedback is printed whenever the hero is teleported, and per commit 02731cb9, feedback is printed whenever the hero level teleports.
Per commit 81ec2bfa, a hero reading a blessed scroll of teleportation gains one turn of teleport control if they are not stunned or confused, followed by being teleported - as normal, they can choose their destination or decline to teleport by pressing Esc. This allows use of blessed and cursed scrolls in sequence for controlled levelports if the hero has high speed.Strategy
Scrolls of teleportation are quite handy to identify and amass as soon as possible, whether to use as an escape item in a sticky situation, or to read after becoming confused or cursing them in order to traverse multiple levels—identifying a source of teleport control naturally makes them much more effective.
Identification
The scroll of teleportation is one of many 100zm scrolls, and is most commonly identified by finding a lone scroll in a closet, or else observing a monster use one when scared; if their attempt to teleport from a read cursed scroll fails, you can easily type-name and formally identify the scroll.
History
The scroll of teleportation first appears in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and is included in the initial item list for Hack 1.0.
Variants
SLASH'EM
In SLASH'EM, a blessed scroll of teleportation grants the hero temporary teleport control if it is read while not confused and then teleports them, allowing them to choose their destination square.
UnNetHack
In UnNetHack, Asmodeus' Lair generates a scroll of teleportation in the west hallway leading from the outer chamber at level creation.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the Madman quest generates a scroll of teleportation in the secret closet behind the northwestern-most cell at level creation.
FIQHack
In FIQHack, blessed scrolls of teleportation grant a turn of teleport control before teleporting the hero.
xNetHack
In xNetHack, blessed scrolls of teleportation grant a turn of teleport control before teleporting the hero.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 89
- ↑ src/u_init.c in NetHack 3.6.7, line 167
- ↑ src/read.c in NetHack 3.6.7, line 1466
- ↑ src/read.c in NetHack 3.6.7, line 1467
- ↑ src/read.c in NetHack 3.6.7, line 1469
- ↑ src/muse.c in NetHack 3.6.7, line 737: auto-ID for monster use
- ↑ src/teleport.c in NetHack 3.6.7, line 821
- ↑ src/muse.c in NetHack 3.6.7, line 570