Difference between revisions of "Wand of undead turning"

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   |type=beam
 
   |type=beam
 
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   |maxcharges=8
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  |abundance=5%
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  |spell=turn undead
 
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A '''wand of undead turning''' is a utility wand with two functions. [[Zap]]ping an [[undead]] monster deals 1-8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a [[Knight]] carrying the [[Magic Mirror of Merlin]].
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A '''wand of undead turning''' is a type of [[wand]] that appears in ''[[NetHack]]''.  
  
Alternatively, the wand can be used to '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref>, [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply.
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==Generation==
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The wand of undead turning makes up 5% of all randomly generated wands.
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==Description==
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A wand of undead turning has two functions: [[Zap]]ping an [[undead]] monster deals 1d8 points of damage and will cause the creature to [[flee]] from you. This damage is doubled if you are a [[Knight]] carrying the [[Magic Mirror of Merlin]]. Alternatively, the wand can be used to '''unturn dead''',<ref>{{function|zap.c|unturn_dead}}</ref> [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply. Monsters will not use this wand.
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A [[Healer]] that is blind and using the wand to revive a corpse will formally identify the wand if they are not [[deaf]].{{refsrc|src/zap.c|2032|version=NetHack 3.6.6}}
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{{upcoming|NetHack 3.7.0|Intelligent monsters with hands that have a wand of undead turning will zap [[you]] with it if you are carrying any [[corpses]], including [[lizard]] corpses or wielded [[cockatrice]] corpses. When they do, one corpse from each stack you are carrying will be revived.}}
  
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==Strategy==
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One of the most common uses for this wand is to revive the corpse of a killed [[pet]], though it may need to be re-tamed depending on their previous [[tameness]] and [[pet abuse]]; another somewhat common use is to revive  corpses that are too old to [[eat]] or else #[[offer]] as sacrifices. In both cases, be mindful of [[Corpse#Corpse generation odds|corpse generation odds]] - there's no guarantee that the monster will leave a corpse a second time unless they are of sufficient [[physical size]] (i.e. large or bigger).
  
== Identification ==
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Though it may be tempting to farm [[unicorns]] and [[dragons]] for their [[unicorn horn|horns]] and [[dragon scales|scales]], this is not as useful as it sounds: revived unicorns have a 50% chance of not dropping an extra horn at all, and the horns that do drop will count as non-magical tools for [[polypiling]] purposes; revived dragons will only drop scales 5% of the time.
First try [[Wand#Engrave-identification|engrave]] testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting [[stun]]ned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder with dread" unambigously identifies the wand as undead turning.
 
  
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===Identification===
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{{main|Engrave-test}}
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[[Engraving]] with a wand of undead turning generates no message or effect - if you zap a wand that has no message or effect at yourself and reanimate a corpse in your inventory, [[stun]] yourself while undead, or else get a specific message, the wand is unambiguously undead turning.
  
== Strategy ==
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==History==
* If a corpse is too old to [[eat]] or #[[offer]], zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see [[Corpse#Corpse_generation_odds|corpse generation odds]]
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The wand of undead turning first appears in PDP-11, a variant of [[Jay Fenlason's Hack]].
* If your [[pet]] dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed.
 
  
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The method for Healers to identify the wand was introduced in [[NetHack 3.6.0]].{{refsrc|src/zap.c|1890|version=NetHack 3.6.0}}
  
==Generation==
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==Messages==
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{{message|You shudder in dread.|You zapped a wand of undead turning at yourself, and there were no corpses in your inventory.}}
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==Variants==
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===UnNetHack===
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In [[UnNetHack]], engraving with a wand of undead turning will give the following message:
  
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a wand of undead turning.
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{{message|The dead bugs on the floor start moving!}}
  
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===SlashTHEM===
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In [[SlashTHEM]], [[Undertaker]]s start each game with a wand of undead turning.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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{{nethack-366}}
 
[[Category:Wands|Undead turning]]
 
[[Category:Wands|Undead turning]]

Revision as of 23:32, 13 August 2022

/
Name undead turning
Appearance random
Abundance 5%
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Spell turn undead
Monster use Will not be used by monsters.

A wand of undead turning is a type of wand that appears in NetHack.

Generation

The wand of undead turning makes up 5% of all randomly generated wands.

Description

A wand of undead turning has two functions: Zapping an undead monster deals 1d8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a Knight carrying the Magic Mirror of Merlin. Alternatively, the wand can be used to unturn dead,[1] reviving corpses and rejuvenating eggs, though limitations apply. Monsters will not use this wand.

A Healer that is blind and using the wand to revive a corpse will formally identify the wand if they are not deaf.[2]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Intelligent monsters with hands that have a wand of undead turning will zap you with it if you are carrying any corpses, including lizard corpses or wielded cockatrice corpses. When they do, one corpse from each stack you are carrying will be revived.

Strategy

One of the most common uses for this wand is to revive the corpse of a killed pet, though it may need to be re-tamed depending on their previous tameness and pet abuse; another somewhat common use is to revive corpses that are too old to eat or else #offer as sacrifices. In both cases, be mindful of corpse generation odds - there's no guarantee that the monster will leave a corpse a second time unless they are of sufficient physical size (i.e. large or bigger).

Though it may be tempting to farm unicorns and dragons for their horns and scales, this is not as useful as it sounds: revived unicorns have a 50% chance of not dropping an extra horn at all, and the horns that do drop will count as non-magical tools for polypiling purposes; revived dragons will only drop scales 5% of the time.

Identification

Main article: Engrave-test

Engraving with a wand of undead turning generates no message or effect - if you zap a wand that has no message or effect at yourself and reanimate a corpse in your inventory, stun yourself while undead, or else get a specific message, the wand is unambiguously undead turning.

History

The wand of undead turning first appears in PDP-11, a variant of Jay Fenlason's Hack.

The method for Healers to identify the wand was introduced in NetHack 3.6.0.[3]

Messages

You shudder in dread.
You zapped a wand of undead turning at yourself, and there were no corpses in your inventory.

Variants

UnNetHack

In UnNetHack, engraving with a wand of undead turning will give the following message:

The dead bugs on the floor start moving!

SlashTHEM

In SlashTHEM, Undertakers start each game with a wand of undead turning.

References