Difference between revisions of "Weldproof"

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(follow-up for details)
(Monsters can be weldproof too, with a different macro (is_weldproof_mon instead of Weldproof))
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'''Weldproof''' is a property that appears in some variants of ''[[NetHack]]''. It is primarily applied to player characters, and allows them to freely put on and unequip cursed items without them sticking to their person.
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'''Weldproof''' is a property that appears in some variants of ''[[NetHack]]''. It is applied to both player characters and monsters, and allows them to freely put on and unequip cursed items without them sticking to their person.
  
 
==dNetHack==
 
==dNetHack==
 
In [[dNetHack]], [[Vampire (starting race in dNetHack)|vampire]] and [[android]] characters are weldproof, as are [[Binder]]s that have [[Acererak]] bound, characters with [[lycanthropy]], and characters [[polymorph]]ed into a [[Major demon|demon]] or any [[undead]] creature. Characters polymorphed into any form of android are not weldproof.
 
In [[dNetHack]], [[Vampire (starting race in dNetHack)|vampire]] and [[android]] characters are weldproof, as are [[Binder]]s that have [[Acererak]] bound, characters with [[lycanthropy]], and characters [[polymorph]]ed into a [[Major demon|demon]] or any [[undead]] creature. Characters polymorphed into any form of android are not weldproof.
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For monsters, all undead creatures, all demons, all [[werecreature]]s, all [[Great Old One]]s, and [[Daughter of Naunet|Daughters of Naunet]] are weldproof.
  
 
A cursed [[straitjacket]] will ignore the wearer's weldproofed status, as it sticks to itself rather than to the wearer.
 
A cursed [[straitjacket]] will ignore the wearer's weldproofed status, as it sticks to itself rather than to the wearer.
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==notdNetHack==
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In [[notdNetHack]], in addition to all dNetHack changes, willow [[notdNetHack#Ent|Ent]]s are weldproof.
  
 
==EvilHack==
 
==EvilHack==

Revision as of 17:01, 23 April 2024

Weldproof is a property that appears in some variants of NetHack. It is applied to both player characters and monsters, and allows them to freely put on and unequip cursed items without them sticking to their person.

dNetHack

In dNetHack, vampire and android characters are weldproof, as are Binders that have Acererak bound, characters with lycanthropy, and characters polymorphed into a demon or any undead creature. Characters polymorphed into any form of android are not weldproof.

For monsters, all undead creatures, all demons, all werecreatures, all Great Old Ones, and Daughters of Naunet are weldproof.

A cursed straitjacket will ignore the wearer's weldproofed status, as it sticks to itself rather than to the wearer.

notdNetHack

In notdNetHack, in addition to all dNetHack changes, willow Ents are weldproof.

EvilHack

In EvilHack, all Infidels are weldproofed.

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