Difference between revisions of "Weldproof"

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'''Weldproof''' is a property that appears in [[dNetHack]], [[EvilHack]] and [[notdNetHack]]. It is primarily applied to player characters: a weldproofed character can put on and unequip cursed [[weapon]]s and [[armor]] without them sticking to their person.
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'''Weldproof''' is a property that appears in some variants of ''[[NetHack]]''. It is applied to both player characters and monsters, and allows them to freely put on and unequip cursed items without them sticking to their person.
  
 
==dNetHack==
 
==dNetHack==
In [[dNetHack]], player [[Vampire (starting race in dNetHack)|vampires]] and [[android]]s are weldproof, as are [[Binder]]s that have [[Acererak]] bound.
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In [[dNetHack]], characters that have a base race of [[Vampire (starting race in dNetHack)|vampire]] and [[android]] characters (i.e. they are not [[polymorph]]ed into one) are weldproof, as are [[Binder]]s that have [[Acererak]] bound, characters with [[lycanthropy]], and characters polymorphed into a [[Major demon|demon]] or any [[undead]] creature.
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For monsters, all undead creatures, all demons, all [[werecreature]]s, all [[Great Old One]]s, and [[Daughter of Naunet|Daughters of Naunet]] are weldproof.
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A cursed [[straitjacket]] will ignore the wearer's weldproofed status, as it sticks to itself rather than to the wearer.
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==notdNetHack==
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In [[notdNetHack]], in addition to all dNetHack changes, willow [[notdNetHack#Ent|Ent]]s are weldproof.
  
 
==EvilHack==
 
==EvilHack==
In EvilHack, all [[Infidel]]s are weldproofed.
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In [[EvilHack]], all [[Infidel]]s are weldproofed.
 
 
 
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Latest revision as of 08:58, 28 April 2024

Weldproof is a property that appears in some variants of NetHack. It is applied to both player characters and monsters, and allows them to freely put on and unequip cursed items without them sticking to their person.

dNetHack

In dNetHack, characters that have a base race of vampire and android characters (i.e. they are not polymorphed into one) are weldproof, as are Binders that have Acererak bound, characters with lycanthropy, and characters polymorphed into a demon or any undead creature.

For monsters, all undead creatures, all demons, all werecreatures, all Great Old Ones, and Daughters of Naunet are weldproof.

A cursed straitjacket will ignore the wearer's weldproofed status, as it sticks to itself rather than to the wearer.

notdNetHack

In notdNetHack, in addition to all dNetHack changes, willow Ents are weldproof.

EvilHack

In EvilHack, all Infidels are weldproofed.

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