Difference between revisions of "Wraith (monster class)"

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{{otheruses||the monster|Wraith}}
 
{{otheruses||the monster|Wraith}}
The '''wraith''' [[monster class]] contains monsters represented by the symbol {{white|W}}:<ref name="monst.c">{{function|monst.c|Wraiths}}: ''Wraiths and their attributes''</ref>
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In ''[[NetHack]]'', the '''wraith''' [[monster class]] contains monsters represented by the symbol {{white|W}}:<ref name="monst.c">{{function|monst.c|Wraiths}}: ''Wraiths and their attributes''</ref>
  
 
* {{monsymlink|barrow wight}}
 
* {{monsymlink|barrow wight}}

Revision as of 00:52, 2 September 2021

For the monster, see Wraith.

In NetHack, the wraith monster class contains monsters represented by the symbol W:[1]

Wraiths are designated internally by the macro S_WRAITH.[2][3]

Characteristics

Players killed by a member of the wraith class rise as a W wraith monster in any bones file created.[4]

Wraiths are the second quest enemy class for Priests and Wizards.[5]

Common traits

Wraiths hold the following traits in common.[1] They all:

Variants

xNetHack

In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.

References

  1. 1.0 1.1 Wraiths in monst.c: Wraiths and their attributes
  2. monsym.h in NetHack 3.4.3, line 60: S_WRAITH macro
  3. include/monsym.h in NetHack 3.6.4, line 63: S_WRAITH macro as of 3.6.4
  4. end.c in NetHack 3.4.3, line 229: players killed by a W rise as a wraith
  5. Priest in role.c, Wizard in role.c: Wraiths are an enemy class for Priests and Wizards