Difference between revisions of "Wraith (monster class)"

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==Characteristics==
 
==Characteristics==
Players killed by a member of the wraith class rise as a {{monsymlink|wraith}} monster in any bones file created.{{refsrc|end.c|229|comment=players killed by a W rise as a wraith}}
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Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|end.c|229|comment=players killed by a W rise as a wraith}}
  
 
Wraiths are the second [[quest]] enemy class for [[Priest]]s and [[Wizard]]s.<ref>{{function|role.c|Priest}}, {{function|role.c|Wizard}}: ''Wraiths are an enemy class for Priests and Wizards''</ref>
 
Wraiths are the second [[quest]] enemy class for [[Priest]]s and [[Wizard]]s.<ref>{{function|role.c|Priest}}, {{function|role.c|Wizard}}: ''Wraiths are an enemy class for Priests and Wizards''</ref>

Revision as of 01:08, 2 September 2021

For the monster, see Wraith.

In NetHack, the wraith monster class contains monsters represented by the symbol W:[1]

Wraiths are designated internally by the macro S_WRAITH.[2][3]

Characteristics

Players killed by a member of the wraith class rise as a wraith monster in any bones file created.[4]

Wraiths are the second quest enemy class for Priests and Wizards.[5]

Common traits

All wraiths share the following traits:[1]

Variants

xNetHack

In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.

References

  1. 1.0 1.1 Wraiths in monst.c: Wraiths and their attributes
  2. monsym.h in NetHack 3.4.3, line 60: S_WRAITH macro
  3. include/monsym.h in NetHack 3.6.4, line 63: S_WRAITH macro as of 3.6.4
  4. end.c in NetHack 3.4.3, line 229: players killed by a W rise as a wraith
  5. Priest in role.c, Wizard in role.c: Wraiths are an enemy class for Priests and Wizards