Difference between revisions of "Wraith (monster class)"
Jump to navigation
Jump to search
m (→Common traits) |
m |
||
Line 1: | Line 1: | ||
{{otheruses||the monster|Wraith}} | {{otheruses||the monster|Wraith}} | ||
− | + | In ''[[NetHack]]'', the '''wraith''' [[monster class]] contains monsters represented by the symbol {{white|W}}:<ref name="monst.c">{{function|monst.c|Wraiths}}: ''Wraiths and their attributes''</ref> | |
* {{monsymlink|barrow wight}} | * {{monsymlink|barrow wight}} |
Revision as of 00:52, 2 September 2021
- For the monster, see Wraith.
In NetHack, the wraith monster class contains monsters represented by the symbol W:[1]
- W barrow wight
- W wraith
- W Nazgul
Wraiths are designated internally by the macro S_WRAITH.[2][3]
Characteristics
Players killed by a member of the wraith class rise as a W wraith monster in any bones file created.[4]
Wraiths are the second quest enemy class for Priests and Wizards.[5]
Common traits
Wraiths hold the following traits in common.[1] They all:
- are humanoid
- are undead
- are human sized
- are normal speed (12)
- are chaotic
- can be genocided
- possess a drain life attack
- resist cold, sleep and poison
- are breathless
- will follow the player between levels
- are always generated hostile.
Variants
xNetHack
In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.
References
- ↑ 1.0 1.1 Wraiths in monst.c: Wraiths and their attributes
- ↑ monsym.h in NetHack 3.4.3, line 60: S_WRAITH macro
- ↑ include/monsym.h in NetHack 3.6.4, line 63: S_WRAITH macro as of 3.6.4
- ↑ end.c in NetHack 3.4.3, line 229: players killed by a W rise as a wraith
- ↑ Priest in role.c, Wizard in role.c: Wraiths are an enemy class for Priests and Wizards