Difference between revisions of "Wraith (monster class)"
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Wraiths are designated internally by the macro '''S_WRAITH'''.{{refsrc|monsym.h|60|comment=S_WRAITH macro}}{{refsrc|include/monsym.h|63|version=NetHack 3.6.4|comment=S_WRAITH macro as of 3.6.4}} | Wraiths are designated internally by the macro '''S_WRAITH'''.{{refsrc|monsym.h|60|comment=S_WRAITH macro}}{{refsrc|include/monsym.h|63|version=NetHack 3.6.4|comment=S_WRAITH macro as of 3.6.4}} | ||
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==Common traits== | ==Common traits== |
Revision as of 01:49, 2 September 2021
- For the monster, see Wraith.
In NetHack, the wraith monster class contains monsters represented by the symbol W:
- W barrow wight
- W wraith
- W Nazgul
Wraiths are designated internally by the macro S_WRAITH.[1][2]
Common traits
All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same speed as an unhasted player (12). They possess a drain life attack, are unbreathing, and have resistance cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.[3]
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.[4]
Generation
Wraiths are the second quest enemy class for Priests and Wizards.[5]
Variants
xNetHack
In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.
References
- ↑ monsym.h in NetHack 3.4.3, line 60: S_WRAITH macro
- ↑ include/monsym.h in NetHack 3.6.4, line 63: S_WRAITH macro as of 3.6.4
- ↑ Wraiths in monst.c: Wraiths and their attributes
- ↑ end.c in NetHack 3.4.3, line 229: players killed by a W rise as a wraith
- ↑ Priest in role.c, Wizard in role.c: Wraiths are an enemy class for Priests and Wizards