Difference between revisions of "Wraith (monster class)"
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* are [[breathless]] | * are [[breathless]] | ||
* will [[follow]] the player between levels | * will [[follow]] the player between levels | ||
− | * are always generated [[hostile]] | + | * are always generated [[hostile]]. |
==Variants== | ==Variants== |
Revision as of 07:30, 13 May 2021
- For the monster, see Wraith.
The wraith monster class contains monsters represented by the symbol W:[1]
- W barrow wight
- W wraith
- W Nazgul
Wraiths are designated internally by the macro S_WRAITH.[2][3]
Characteristics
Players killed by a member of the wraith class rise as a W wraith monster in any bones file created.[4]
Wraiths are the second quest enemy class for Priests and Wizards.[5]
Common traits
Wraiths hold the following traits in common.[1] They all:
- are humanoid
- are undead
- are human sized
- are normal speed (12)
- are chaotic
- can be genocided
- possess a drain life attack
- resist cold, sleep and poison
- are breathless
- will follow the player between levels
- are always generated hostile.
Variants
xNetHack
In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.
References
- ↑ 1.0 1.1 Wraiths in monst.c: Wraiths and their attributes
- ↑ monsym.h in NetHack 3.4.3, line 60: S_WRAITH macro
- ↑ include/monsym.h in NetHack 3.6.4, line 63: S_WRAITH macro as of 3.6.4
- ↑ end.c in NetHack 3.4.3, line 229: players killed by a W rise as a wraith
- ↑ Priest in role.c, Wizard in role.c: Wraiths are an enemy class for Priests and Wizards