Difference between revisions of "Wraith (monster class)"
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* {{monsymlink|Nazgul}} | * {{monsymlink|Nazgul}} | ||
− | Wraiths are designated internally by the macro '''S_WRAITH'''. | + | Wraiths are designated internally by the macro '''S_WRAITH'''.{{refsrc|include/monsym.h|63|version=NetHack 3.6.6}} |
==Common traits== | ==Common traits== | ||
− | All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same [[speed]] as an unhasted player | + | All wraiths are [[chaotic]]-aligned [[humanoid]] [[undead]] monsters of [[human size]], and move at the same base [[speed]] as an unhasted, unburdened player. They possess a [[drain life (monster attack)|drain life]] attack, are [[breathless|unbreathing]], and have resistance [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]]. Wraiths are always generated [[hostile]], can be [[genocide]]d, and will [[follow]] the player between levels.<ref name="monst.c">{{function|monst.c|Wraiths}}: ''Wraiths and their attributes''</ref> |
− | Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|end.c| | + | Players killed by a member of the wraith class rise as a wraith monster in any bones file created.{{refsrc|src/end.c|513|version=NetHack 3.6.6|comment=players killed by a W rise as a wraith}} |
===Generation=== | ===Generation=== | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
− | + | {{nethack-366}} | |
[[Category:Monster classes]] | [[Category:Monster classes]] | ||
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Revision as of 06:57, 22 August 2022
- For the monster, see Wraith.
In NetHack, the wraith monster class contains monsters represented by the symbol W:
- W barrow wight
- W wraith
- W Nazgul
Wraiths are designated internally by the macro S_WRAITH.[1]
Common traits
All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.[2]
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.[3]
Generation
Wraiths are the second quest enemy class for Priests and Wizards.[4]
Variants
xNetHack
In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.