Difference between revisions of "Zombie (GruntHack)"

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'''Zombies''' in [[GruntHack]] are significantly more dangerous than their [[Zombie|vanilla counterparts]]. They possess a [[sickness]]-inducing bite attack which has a 1-in-5 chance of draining [[intelligence]] (as the [[mind flayer]]), revive (as per [[troll]]s and the [[Rider]]s), and can be [[racial monster|generated as any monster race]]. Racial monsters killed by zombies or by the sickness from a zombie bite will themselves turn into the respective type of zombie.
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In [[GruntHack]], '''[[zombies]]''' are a type of monster [[racial monster|can be generated as any monster race]]. They are significantly more dangerous than their counterparts in ''[[NetHack]]'': a zombie possesses a [[sickness]]-inducing bite attack which has a {{frac|5}} chance of draining [[intelligence]] similar to the [[mind flayer]].
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Zombies can revive from their corpses (as per [[troll]]s and the [[Rider]]s), and have a mutual [[grudge]] against living monsters; racial monsters killed by a zombie or the illness they can inflict will turn into zombies themselves.
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Eating a zombie [[corpse]] will confer terminal illness in addition to the normal effects of eating an aged corpse.
  
 
==Generation==
 
==Generation==
 
Randomly generated zombies are always hostile.
 
Randomly generated zombies are always hostile.
  
A zombie will leave an aged [[corpse]] of whatever racial monster they were when they die.
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A zombie will leave an aged [[corpse]] of whatever racial monster they were upon death.
  
 
==Strategy==
 
==Strategy==
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Ranged attacks can be used to fight zombies without the risk of [[instadeath]]; [[roles]] such as [[Ranger]] or [[Wizard]] start with powerful ranged options. More melee-focused roles may wish to gather a small stack of [[missile]] weapons such as [[daggers]] or [[darts]] to use against zombies.
 
Ranged attacks can be used to fight zombies without the risk of [[instadeath]]; [[roles]] such as [[Ranger]] or [[Wizard]] start with powerful ranged options. More melee-focused roles may wish to gather a small stack of [[missile]] weapons such as [[daggers]] or [[darts]] to use against zombies.
  
All non-undead monsters [[grudge]] zombies, so leading them to a powerful monster like a [[shopkeeper]] or [[aligned priest]] can be effective in dealing with them. For this reason, areas such as [[minetown]] that have many [[peaceful]] monsters are generally safer when fighting zombies.
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All non-undead monsters grudge zombies, so leading them to a powerful monster like a [[shopkeeper]] or [[aligned priest]] can be effective in dealing with them - this makes areas such as [[Minetown]] generally safer when fighting zombies, but it is also possible for the zombies to kill off weaker monsters if combat rolls are in their favor.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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|[ W. B. Seabrook ]
 
|[ W. B. Seabrook ]
 
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{{variant-343}}
 
 
 
[[Category:GruntHack monsters]]
 
[[Category:GruntHack monsters]]
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[[Category:GruntHack racial monsters]]

Revision as of 19:17, 6 November 2023

In GruntHack, zombies are a type of monster can be generated as any monster race. They are significantly more dangerous than their counterparts in NetHack: a zombie possesses a sickness-inducing bite attack which has a 15 chance of draining intelligence similar to the mind flayer.

Zombies can revive from their corpses (as per trolls and the Riders), and have a mutual grudge against living monsters; racial monsters killed by a zombie or the illness they can inflict will turn into zombies themselves.

Eating a zombie corpse will confer terminal illness in addition to the normal effects of eating an aged corpse.

Generation

Randomly generated zombies are always hostile.

A zombie will leave an aged corpse of whatever racial monster they were upon death.

Strategy

Zombies are extremely dangerous early in the game, due to their bite attack. Consumables such as eucalyptus leaves, potions of holy water, extra healing, or full healing can cure sickness but are rare, and in limited supply. A priority for an early character should be to acquire a unicorn horn; they cure illness and restore lost attributes, and allow the player to eat zombie corpses to get rid of them, by curing the sickness eating an old corpse induces.

Ranged attacks can be used to fight zombies without the risk of instadeath; roles such as Ranger or Wizard start with powerful ranged options. More melee-focused roles may wish to gather a small stack of missile weapons such as daggers or darts to use against zombies.

All non-undead monsters grudge zombies, so leading them to a powerful monster like a shopkeeper or aligned priest can be effective in dealing with them - this makes areas such as Minetown generally safer when fighting zombies, but it is also possible for the zombies to kill off weaker monsters if combat rolls are in their favor.

Encyclopedia entry

The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.

[ W. B. Seabrook ]