Leather cloak
[ leather cloak | |
---|---|
Appearance | leather cloak |
Slot | cloak |
AC | 1 |
Special | |
Base price | 40 zm |
Weight | 15 |
Material | leather |
A leather cloak provides MC1 and one point of AC, but has no special abilities. They are often generated on watchmen or soldiers as part of their starting inventory.
Contents
Strategy
This cloak is strictly superior to the more common dwarvish and orcish cloaks, which provide the same MC but no AC. Any type of magical cloak, including the fairly common elven cloak, will still be superior to this, providing the same or better AC and MC, plus some special abilities.
History
Despite its mundane nature, this is actually one of the newest items in the game, having been introduced along with the touchstone in NetHack 3.4.0. The buglist indicates that it resolves the incongruity of human soldiers being generated with elven cloaks.
Variants
The leather cloak appears in the inventory of the Binder role originating from dNetHack that is also present in SLASH'EM Extended.
SLASH'EM
Since dwarvish and orcish cloaks have been buffed to MC2, almost any cloak is preferable to this one: higher magic cancellation is well worth a point of AC. The only exception might be for a character who already has MC 2 or MC 3, perhaps from a cornuthaum (MC2 in slash'em) or mithril-coat (MC3 in slash'em), in which case the leather cloak may be preferable.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.