Axiomatic

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In dNetHack, notdNetHack and notnotdNetHack, the axiomatic object property attunes a weapon, piece of armor or other item that has the property to the lawful alignment, and also refers to the damage dealt by weapons and some types of armor with the property—the apodictic property is a lesser form of the axiomatic property that only occurs on weapons. Both properties are only displayed on fully-identified items.

Generation

Several monsters are generated with axiomatic items:

Description

The exact qualities of axiomatic and apodictic items depend on the item type it is applied to:

  • Axiomatic weapons use a weapon-specific property that deals bonus damage to non-lawful targets on each hit, equal to the weapon's base damage (which includes the base damage dice, enchantment, and any penalties for erosion). For example, a +0 axiomatic long sword that deals 7 damage against a small lawful monster before applying other bonuses will deal 14 damage to a small neutral or chaotic monster, assuming the same roll for base damage.
  • Axiomatic armor grants twice the DR versus neutral and chaotic attackers, but only grants half the DR versus lawful attackers.
  • Apodictic weapons simply deal +2d6 damage to non-lawful targets, and cannot occur on armor at all.
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