Belt (dNetHack)

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A belt is a type of object that appears in dNetHack, notdNetHack and notnotdNetHack, and is represented by the left curly bracket, [.

Description

Introduced in dNetHack version 3.24.0, belts are a form of armor-like accessory that occupy their own slot in the inventory and are worn on the torso of a hero or monster's body, and can be put on via P and removed with R.

All belts have a weight of 15 and have a randomized appearance, and their glyph is colored brown, [, regardless of their actual material. As an object class, belts make up 150 (2%) of objects randomly generated on the ground, in random shops or as death drops within the main dungeon, and make up 350 (6%) of such objects in Gehennom.

List of belts

There are six different belt items that can be encountered:

Name Cost (zm) Magical? Base material Prob (‰) Appearance (pre-randomization) Worn effects
belt of power 50 Yes iron ~16.67 segmented belt sets strength to 25
belt of weakness 50 Yes iron ~16.67 articulated belt sets strength to 3, or sets it to 14 if strength would be set to 25 from another source
belt of carrying 50 Yes bone ~16.67 braced belt affects carrying capacity: +25% if blessed, +12.5% if uncursed, -25% if cursed
utility belt 30 No leather ~16.67 bumpy belt protects scrolls, potions and wands from damage by water, fire, cold, and shock
belt of weight 30 Yes lead ~16.67 lumpy belt adds 500 aum of weight
kidney belt 1 No leather ~16.67 wide belt treated as armor and can be enchanted; grants 1 base AC, 1 base DR and MC1

The probability of a particular belt generating is divided somewhat evenly across the six belt types. The type of base material that a given belt has is tied to its randomized appearance as listed above, e.g. a belt that appears as a braced belt will always be made of bone.

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