Clockwork component
A clockwork component is a type of stackable chain-like item that appears in dNetHack, notdNetHack and notnotdNetHack. It has a default material of copper.
Generation
The bottom right chest inside a magic item vault guarded by a juggernaut, id juggernaut, scrap titan, or hellfire colossus always contains 9 clockwork components.
Statues of colossal clockwork war-machines generated in the The Paths of Law contain 5–9 clockwork components. Additionally, the statue will contain another 1–8 statues of clockwork automatons that themselves contain 2–3 clockwork components. Each colossal clockwork war-machine statue effectively contains 7–33 clockwork components.
Each level of The Paths of Law contains 0–12 piles of items, which may contain a thoroughly corroded large archaic plate mail and a thoroughly corroded upgrade kit, as well as 2–16 thoroughly corroded clockwork components. For each level, there is a 1⁄20 chance of one of these piles being replaced with a statue of a aphanactonan assessor, which will contain 2–16 thoroughly corroded clockwork components.
Wreckage piles created in The Paths of Law will contain a number of clockwork components:
- Wreckage piles will be a "six-armed clockwork" wreckage with a 1⁄10 (10%) chance, which will include 3–5 clockwork components.
- Wreckage piles will be a copper "clockwork horror" wreckage with a 36⁄50 (72%) chance, which will include 3–5 clockwork components.
- Wreckage piles will be a silver "clockwork horror" wreckage with a 9⁄125 (7.2%) chance, which will include 3–5 silver clockwork components.
- Wreckage piles will be a gold "clockwork horror" wreckage with a 9⁄1250 (0.72%) chance, which will include 3–5 gold clockwork components.
- Wreckage piles will be a platinum "clockwork horror" wreckage with a 1⁄1250 (0.08%) chance, which will include 3–5 platinum clockwork components.
- Wreckage piles will be a "clockwork horror" wreckage with a 1⁄10 (10%) chance, which will include 3–5 clockwork components.
A number of monsters leave behind clockwork components upon death:
- tinker gnomes leave behind 1–4 clockwork components
- clockwork dwarves leave behind 1–4 clockwork components
- faberge spheres leave behind 1–3 clockwork components
- firework carts leave behind 1–4 clockwork components
- clockwork soldiers leave behind 1–3 clockwork components
- golden hearts leave behind 1–4 clockwork components
- juggernauts leave behind 3–12 clockwork components
- clockwork factories leave behind 3–12 clockwork components
- id juggernauts leave behind 4–16 clockwork components
- scrap titans leave behind 4–16 clockwork components
- hellfire colossuses leave behind 4–16 clockwork components
- aphanactonan audients leave behind 2–8 clockwork components
- aphanactonan assessors leave behind 4–32 clockwork components
Description
Applying an eilistran armor with 540 or fewer charges allows it to be recharged with a clockwork component, restoring 60 charges. Cursed clockwork components cannot be used to recharge the armor.
10 clockwork components can be applied to create a clockwork soldier, clockwork dwarf or faberge sphere. When standing adjacent to a clockwork monster, a clockwork component can be applied to heal them for an amount equal to their monster level, except for clockworks that require subethaic components or hellfire components. Clockwork automatons can also use clockwork components to heal themselves for an amount equal to their level.
Chatting to a tinker gnome as a clockwork automaton prompts them to buy clockwork components at a price of 100 gold pieces each.
A clockwork component may be used as a substitute for a corpse of the hero's own race for clockwork automatons, and they may also receive one for finishing the ritual.
Messages
- You don't have enough components to build a clockwork servant.
- You attempted to build a gizmo, but didn't have enough clockwork components.