Orc (SLASH'EM)
SLASH'EM adds several new types of orcs. While they all have more hit dice and speed than their vanilla counterparts, they have few special abilities.
War orc
o war orc | |
---|---|
Difficulty | 8 |
Attacks |
Weapon 2d8 |
Base level | 6 |
Base experience | 78 |
Speed | 7 |
Base AC | 10 |
Base MR | 0 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1300 |
Nutritional value | 300 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A war orc:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line1199 |
A war orc can only be generated in Gehennom or in Grund's stronghold, and also replace dwarf kings in the Gnomish Mines if the PC is a dwarf. It is the weakest of the new orcs, and has no particularly striking features. It is unlikely to be a threat, even if encountered in Grund's stronghold.
Great orc
o great orc | |
---|---|
Difficulty | 11 |
Attacks |
Weapon 2d8 |
Base level | 9 |
Base experience | 191 |
Speed | 7 |
Base AC | 10 |
Base MR | 10 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1300 |
Nutritional value | 300 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A great orc:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line1206 |
A great orc can only be generated in Gehennom or in Grund's stronghold. While they have a fairly large amount of hit dice, they lack any special abilities and have only a modest melee attack.
Snow orc
o snow orc | |
---|---|
Difficulty | 11 |
Attacks |
Weapon 2d8 |
Base level | 9 |
Base experience | 191 |
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | -9 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1300 |
Nutritional value | 300 |
Size | Medium |
Resistances | cold |
Resistances conveyed | cold (60%) |
A snow orc:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line1222 |
Snow orcs are occasionally found in the middle dungeon or Grund's stronghold. They can be be a modest threat due to their appearing in large groups and using weapons, although a player with speed can avoid them. They are cold resistant, and their corpses have a good chance of conveying that intrinsic. They do not have any other special abilities, however: their attacks are not cold-branded.
Demon orc
o demon orc | |
---|---|
Difficulty | 14 |
Attacks |
Weapon 3d6 |
Base level | 12 |
Base experience | 272 |
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | -9 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1300 |
Nutritional value | 300 |
Size | Medium |
Resistances | fire |
Resistances conveyed | fire (80%) |
A demon orc:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line1230 |
Demon orcs can only be generated in Gehennom or in Grund's stronghold. They have a high chance of granting fire resistance, and resist fire. By the time one sees them, they are unlikely to be a threat, although early travelers to Grund's stronghold might wish to be cautious.
Grund the Orc King
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