Potion of drow poison

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! Pink potion.png
Name drow poison
Appearance inky
Base price 300 zm
Weight 20
Monster use Will not be used by monsters.

A potion of drow poison is a type of non-magical potion that appears in EvilHack. It always appears as an inky potion when unidentified.

Generation

Drow heroes start the game with knowledge of the potion of drow poison's appearance. Drow Rogues start the game with 1-2 uncursed potions of drow poison in place of the role's potion of sickness.

Potions of drow poison make up 1125 (0.8%) of all randomly-generated potions. General stores and liquor emporiums can sell potions of drow poison.

Dipping a potion(s) of fruit juice into a potion of drow poison will 'contaminate' the stack, turning them into potions of drow poison. Dipping a black fungus corpse into a potion of fruit juice turns it into a potion of drow poison.

All drow weapons generated in the initial inventory of any drow monster have a 13 chance of being coated in drow poison.

Description

A hero quaffing a potion of drow poison falls asleep for 2-4 turns, which can be reduced by sleep resistance but not free action, and takes up to 2 HP of damage which can be reduced by poison resistance. Extrinsic sleep resistance or full intrinsic sleep resistance prevents these effects completely. Monsters will not use this potion.

A hero hit by a thrown potion of drow poison or subjected to its vapors has dexterity abused and will fall asleep for up to 3 turns, with partial intrinsic sleep resistance lowering the duration and full sleep resistance preventing the effects entirely. Monsters hit by the potion fall asleep for 2-4 turns unless they have sleep resistance.

Dipping a unicorn horn in a potion of drow poison or canceling it will de-contaminate the potion, turning it into fruit juice.

Edged weapons can be tainted by dipping them in a potion of drow poison if they are not already poisoned or tainted, and the tainted coating will last a bit longer versus a poisoned weapon. Tainted weapons have a 23 of putting victims to sleep for 2-4 rounds on each hit if they lack sleep resistance, along with 1-2 points of extra poison damage unless they have poison resistance, and will otherwise just inflict 1-2 points of extra poison damage. Tainted coatings can be removed by dipping the tainted weapon in a potion of healing, extra healing or full healing.

Strategy

To be written.