Strangulation
Strangulation is a property in NetHack that induces a delayed instadeath by choking.
The only source of the property is wearing an amulet of strangulation.
Contents
Description
Strangulation abuses the hero's strength, impedes their ability to breathe and will kill them in six turns. While being strangled, a hero cannot performing several actions that require breathing: they are unable to quaff, operate whistles or other similar instruments, read scrolls while blind, or cast spells.[1][2][3]
Monster polyforms that either lack a head or are both breathless and mindless cannot be strangled[4] - breathlessness alone will not protect the hero, since the only source of the property also stops blood flow to their brain.
Messages
- If you can't breathe air, how can you drink liquid?
- You attempted to quaff while being strangled.
- You are being strangled.
- You are being strangled by wearing an amulet of strangulation, as viewed via enlightenment.
Turns to live
The messages below correspond to the amount of turns you have left to live in the Alt. message column occur when you are breathless, and 1⁄50 of the time otherwise.[5]
Message | Alt. message | Turns left to live |
---|---|---|
"It constricts your throat!" | "It constricts your throat!" | 5 |
"You find it hard to breathe." | "Your neck is becoming constricted." | 4 |
"You're gasping for air." | "Your blood is having trouble reaching your brain." | 3 |
"You can no longer breathe." | "The pressure on your neck increases." | 2 |
"You're turning blue." | "Your consciousness is fading." | 1 |
"You suffocate." | "You suffocate." | 0 |
Variants
SLASH'EM
In SLASH'EM, the poisonous passive attack of disgusting molds and black molds have no effect on a hero being strangled.
Gaining invulnerability from a potion of invulnerability does not prevent death from strangulation.
GruntHack
In GruntHack, being engulfed by a gelatinous cube or water elemental causes strangulation that kills you in three turns.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, strangulation is handled entirely differently: Your character has a breath timer for various purposes, where the timer is set to a maximum amount of turns equal to your constitution divided by 3, and being strangled or otherwise robbed of air decrements the breath timer by 1 per turn until you can breathe again, usually by removing or stopping the cause of air loss. While you can breath normally, the breath timer regenerates at a rate of 1 per turn until full. This means that strangulation is not guaranteed to be fatal, but is far more dangerous if it occurs while you have a low enough breath timer.
Eating an amulet of strangulation in particular will not instantly kill you, but instead causes six turns of strangulation - this will result in your death if your breath timer is currently six turns or lower, unless you cure the strangulation. In addition, choking on food also causes strangulation rather than instantly killing you. Successfully praying can cure strangulation from choking, while obtaining the breathless property (e.g. via an unbreathing polyform) ignores strangulation and allows it to time out harmlessly.
EvilHack
In EvilHack, gelatinous cubes, water elementals and sea dragons have an engulfing attack that causes strangulation as in GruntHack, and kills the hero in four turns as opposed to three.
References
- ↑ src/mondata.c in NetHack 3.6.7, line 336:
can_blow
function - ↑ src/mondata.c in NetHack 3.6.7, line 350:
can_chant
function - ↑ src/potion.c in NetHack 3.6.7, line 493
- ↑ src/mondata.c in NetHack 3.6.7, line 362:
can_be_strangled
function - ↑ src/timeout.c in NetHack 3.6.7, line 257