Xiuhcoatl (dNetHack)
) Xiuhcoatl (dNetHack) (No tile) | |
---|---|
Base item | bullwhip |
Damage vs. small | 1d2+2d4 +1d12 |
Damage vs. large | 1d2+2d4 +1d12 |
To-hit bonus | +1d3 |
Bonus versus | non-fire resistant |
Weapon skill | bullwhip |
Size | one-handed |
Affiliation | |
When carried |
none |
When wielded | |
When invoked |
|
Base price | 4000 zm |
Weight | 23 |
Material | dragonhide |
) Xihucoatl (atlatl form) (No tile) | |
---|---|
Base item | atlatl |
Damage vs. small | 1d2+2d4 +1d12 |
Damage vs. large | 1d2+2d4 +1d12 |
To-hit bonus | +1d3 |
Bonus versus | non-fire resistant |
Weapon skill | atlatl |
Size | one-handed |
Affiliation | |
When carried |
none |
When wielded |
|
When invoked |
|
Base price | 4000 zm |
Weight | 12 |
Material | wood |
- For the artifact in EvilHack and Hack'EM, see Xiuhcoatl (EvilHack).
Xiuhcoatl is an artifact that appears in dNetHack, notdNetHack and notnotdNetHack. It is lawful and favors Archeologists, and its base item type is a dragonhide bullwhip special-cased to appear as serpenthide—Xiuhcoatl also has an atlatl form made of wood.
Generation
Xiuhcoatl is the first guaranteed sacrifice gift for Archeologists, and lawful heroes may receive it as a sacrifice gift.
Description
Xiuhcoatl has improved damage dice over both of its base items, dealing 1d2+2d4 damage to all monsters.
While wielded in bullwhip form, Xiuhcoatl grants fire resistance and has +1d3 to-hit and +1d12 fire damage bonuses against monsters without fire resistance. Invoking Xiuhcoatl in bullwhip form will switch it to atlatl form without setting a cooldown timer.
While wielded in atlatl form, Xiuhcoatl grants fire resistance and has +1d3 to-hit and +1d12 fire damage bonuses when firing javelins at monsters without fire resistance—javelins fired from Xiuhcoatl additionally have a doubled strength bonus applied, and have no maximum range. Invoking Xiuhcoatl in atlatl form will switch it to bullwhip form without setting a timer, and can optionally be used to generate javelins for the atlatl, which applies a cooldown timer for the effect.
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