Difference between revisions of "Bell"

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A '''bell''' is a [[musical instrument]]. It does not play notes; its function is to ring.
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A '''bell''' is a type of [[tool]] that appears in ''[[NetHack]]''. It is an [[atonal instrument]] that is made of copper.
  
== Generation ==
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The [[Bell of Opening]] is a distinct type of bell with its own item type and appearance.
  
Bells are often found on [[grave]]s reading "Saved by the bell!"{{refsrc|mklev.c|1394}} All bells are generated uncursed.
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==Generation==
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Bells are generated uncursed with the exception of [[bones]] levels and [[trap]] "bones".
  
Unlike [[horn]]s, [[harp]]s, and [[flute]]s, there are no randomly-generated magical bells. The only magical bell in the game is the [[Bell of Opening]], which has the distinct appearance of "a silver bell".
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In addition to random generation, general [[store]]s and hardware stores can sell bells.
  
== Effects ==
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A [[headstone]] that reads "Saved by the bell!" will always have a bell on its square.{{refsrc|mklev.c|1394}}
  
Ringing a blessed or uncursed bell makes [[noise]] (waking nearby monsters) and calls [[pet]]s. A cursed bell, however, has a {{frac|4}} chance of summoning a [[nymph]] (she won't be carrying any items), assuming none of the nymphs are [[genocide]]d or [[extinct]]. If a nymph is summoned, the bell has a 7% chance of breaking (the [[Bell of Opening]] never breaks). If the bell doesn't break, then with equal probability:
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==Description==
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[[Apply]]ing a non-cursed bell makes [[noise]] that wakes nearby [[sleeping]] monsters and calls [[pet]]s. A cursed bell has the same effect, but has a {{frac|4}} chance (25%) of summoning a random [[nymph]] instead if none of them are [[extinct]] or [[genocided]], with a {{frac|7|100}} chance (7%) of the bell breaking after generating the monster - a nymph summoned by bell is created without a starting inventory. If a cursed bell summons a nymph without breaking, there is a {{frac|3}} chance of the nymph being [[fast]] and a {{frac|3}} chance of the character being paralyzed for 2 turns.{{refsrc|apply.c|771}}
  
* there may be no effect;
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==Strategy==
* the summoned nymph may be fast; or
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Bells tend to have very little use in most games, since a [[tin whistle]] is often sufficient for pets. A cursed bell may be viable in some cases where a character wants to get rid of a cursed piece of armor or other item stuck to their person, with the other valuable items stashed nearby. Otherwise, bells are either ignored or carried to sell at a shop.
* the player may be paralyzed for 2 turns.{{refsrc|apply.c|771}}
 
  
== Strategy ==
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==History==
 
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The bell first appears in [[NetHack 3.1.0]]. From this version to [[NetHack 3.1.3]], a cursed bell could be exploited to summon nymphs indefinitely without respecting [[extinction]], risking paralysis or generating a fast nymph, and the nymph would generate with their usual [[Monster starting inventory|starting inventory]].{{refsrc|apply.c|1315|version=NetHack 3.1.0}}<ref>See [http://www.nicolaas.net/erebus/nhcode/v11/nhcode.txt NetHack Code version 1.1], under the section "cursed bell".</ref> A character can use this to accumulate large numbers of [[mirror]]s for [[polypiling]], as well as many [[potion of object detection|potions of object detection]] for [[dilution]], [[alchemy]], or polypiling; notably, if potions of object detection were [[smoky potion]]s, this provided a very easy way to generate a large number of [[wish]]es. [[NetHack 3.2.0]] fixes this by ensuring that the summoned nymph has no starting inventory.
Bells have very little use in most games, and they are quite heavy, so they are rarely worth keeping.
 
 
 
== History ==
 
 
 
Before NetHack 3.2.0, a cursed bell could be exploited to summon nymphs indefinitely{{refsrc|apply.c|1315|version=NetHack 3.1.0}} without respecting [[extinction]]; there was no chance of the nymph being fast or the player being paralyzed.  The nymphs would generate with their usual [[monster starting inventory|selection of items]]<ref>See [http://www.nicolaas.net/erebus/nhcode/v11/nhcode.txt NetHack Code version 1.1], under the section "cursed bell".</ref>, allowing the player to accumulate large numbers of [[mirror]]s for [[polypiling]] as well as many [[potion of object detection|potions of object detection]] for [[dilution]], [[alchemy]], or polypiling.  Notably, if potions of object detection were [[smoky potion]]s, this provided a very easy way to generate a large number of [[wish]]es.
 
 
 
== See also ==
 
 
 
* [[Tin whistle]] – an item that can also wake monsters and call pets
 
 
 
== References ==
 
<references />
 
  
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==References==
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<references/>
 
{{nethack-343}}
 
{{nethack-343}}
 
[[Category:Musical instruments]]
 
[[Category:Musical instruments]]

Revision as of 21:49, 5 June 2024

( Bell.png
Name bell
Appearance bell
Base price 50 zm
Weight 30
Material copper
Monster use Will not be used by monsters.

A bell is a type of tool that appears in NetHack. It is an atonal instrument that is made of copper.

The Bell of Opening is a distinct type of bell with its own item type and appearance.

Generation

Bells are generated uncursed with the exception of bones levels and trap "bones".

In addition to random generation, general stores and hardware stores can sell bells.

A headstone that reads "Saved by the bell!" will always have a bell on its square.[1]

Description

Applying a non-cursed bell makes noise that wakes nearby sleeping monsters and calls pets. A cursed bell has the same effect, but has a 14 chance (25%) of summoning a random nymph instead if none of them are extinct or genocided, with a 7100 chance (7%) of the bell breaking after generating the monster - a nymph summoned by bell is created without a starting inventory. If a cursed bell summons a nymph without breaking, there is a 13 chance of the nymph being fast and a 13 chance of the character being paralyzed for 2 turns.[2]

Strategy

Bells tend to have very little use in most games, since a tin whistle is often sufficient for pets. A cursed bell may be viable in some cases where a character wants to get rid of a cursed piece of armor or other item stuck to their person, with the other valuable items stashed nearby. Otherwise, bells are either ignored or carried to sell at a shop.

History

The bell first appears in NetHack 3.1.0. From this version to NetHack 3.1.3, a cursed bell could be exploited to summon nymphs indefinitely without respecting extinction, risking paralysis or generating a fast nymph, and the nymph would generate with their usual starting inventory.[3][4] A character can use this to accumulate large numbers of mirrors for polypiling, as well as many potions of object detection for dilution, alchemy, or polypiling; notably, if potions of object detection were smoky potions, this provided a very easy way to generate a large number of wishes. NetHack 3.2.0 fixes this by ensuring that the summoned nymph has no starting inventory.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.