Difference between revisions of "Overview"

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(History: first appearance was NetHack 3.6.0. {{upcoming|3.7.0}}: m#overview allows editing of annotations on any level.)
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'''#overview''' is an [[extended command]] that displays notable features of the explored dungeon. It can also be invoked with the keys {{kbd|ctrl|o}} or {{kbd|alt|O}}.
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'''#overview''' is an [[extended command]] in ''[[NetHack]]'' that displays notable features of the explored dungeon. It can also be invoked with the keys {{kbd|ctrl|o}} or {{kbd|alt|O}}.
  
 
Here's an example of a dungeon overview:
 
Here's an example of a dungeon overview:
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</pre>
 
</pre>
  
The final output of #overview, displaying everything you've learned about the dungeon so far, is available as one of the screens of information offered after the question '[[Do you want your possessions identified?]]'
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{{upcoming|3.7.0|The m#overview command allows editing of [[annotation]]s on any level.}}
  
For each level you have seen, the game prints out any level annotation chosen one with the [[name]] command, and then prints out any interesting features.
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==Description==
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For each level seen, the game prints out whatever [[annotation]] the player has written for the level, followed by any interesting features:{{reffunc|dungeon.c|recalc_mapseen}}
  
The game keeps track of what dungeon features you have seen.
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* [[Dungeon feature]]s, such as altars, thrones, fountains, sinks, graves, and trees.
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* [[Special room]]s, including shops, temples and the like.
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** Multiple special rooms of the same type are reported differently, e.g. two shops are reported as "some shops", while three or more shops are "many shops". For shops, if there is only one then the type of shop is listed.
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* Special levels are listed; some use different names and descriptions, with the [[Rogue level]] called a "primitive area". The [[Castle]] will include the [[passtune]] in its level description if the character has knowledge of it.
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* [[Stair]]s and [[magic portal]]s to other [[dungeon branch]]es are listed.
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* If a level was loaded from [[bones]], it will list the name, race, role, and alignment of the character along with their cause of death if you have seen the location where the deceased died.
  
The game keeps count of the features you have seen.  Two shops are reported as "some shops" while three or more shops are "many shops".
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The overview, also appears as one of the screens that can be displayed at the end of a game, after "[[Do you want your possessions identified?]]"
 
 
Some features that are listed include:  shops, altars, temples, thrones, fountains, sinks, graves, and trees.
 
If there is only one shop, the type of shop is listed.
 
 
 
Stairs and portals to other levels are listed.
 
 
 
Special levels are listed, with the rogue level called a "primitive area".  If the [[castle]] [[passtune]] is known and you have seen the castle level, then the passtune is printed.
 
 
 
The name, role, and type of death of bones are listed if you have seen the location where the deceased died.  {{reffunc|dungeon.c|recalc_mapseen}}
 
  
 
==History==
 
==History==
 
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Overviews first appear in [[NetHack 3.6.0]].
Overviews first appeared in [[NetHack 3.6.0]].
 
  
 
{{upcoming|3.7.0|The m#overview command allows editing of annotations on any level.}}
 
{{upcoming|3.7.0|The m#overview command allows editing of annotations on any level.}}
  
 
==References==
 
==References==
 
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<references/>
 
{{nethack-361}}
 
{{nethack-361}}

Revision as of 07:39, 9 June 2024

#overview is an extended command in NetHack that displays notable features of the explored dungeon. It can also be invoked with the keys ctrl + o or alt + O.

Here's an example of a dungeon overview:

The Dungeons of Doom: levels 1 to 3
    Level 3:
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 4 to 11
    Level 7:
      Many shops, a temple, some fountains.
    Level 10: <- You are here.
    Level 11:

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The m#overview command allows editing of annotations on any level.

Description

For each level seen, the game prints out whatever annotation the player has written for the level, followed by any interesting features:[1]

  • Dungeon features, such as altars, thrones, fountains, sinks, graves, and trees.
  • Special rooms, including shops, temples and the like.
    • Multiple special rooms of the same type are reported differently, e.g. two shops are reported as "some shops", while three or more shops are "many shops". For shops, if there is only one then the type of shop is listed.
  • Special levels are listed; some use different names and descriptions, with the Rogue level called a "primitive area". The Castle will include the passtune in its level description if the character has knowledge of it.
  • Stairs and magic portals to other dungeon branches are listed.
  • If a level was loaded from bones, it will list the name, race, role, and alignment of the character along with their cause of death if you have seen the location where the deceased died.

The overview, also appears as one of the screens that can be displayed at the end of a game, after "Do you want your possessions identified?"

History

Overviews first appear in NetHack 3.6.0.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The m#overview command allows editing of annotations on any level.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.