Difference between revisions of "Weldproof"

From NetHackWiki
Jump to navigation Jump to search
m (Fix "polymorphed" link)
(copyedit)
 
Line 1: Line 1:
'''Weldproof''' is a property that appears in some variants of ''[[NetHack]]''. It is applied to both player characters and monsters, and allows them to freely put on and unequip cursed items without them sticking to their person.
+
'''Weldproof''' is a property that appears in some variants of ''[[NetHack]]''. It can be applied to both the [[hero]] and certain [[monster]]s, and allows [[cursed]] items to be [[put on]] or [[worn]] without them sticking to the wearer's person.
  
 
==dNetHack==
 
==dNetHack==
In [[dNetHack]], characters that have a base race of [[Vampire (starting race in dNetHack)|vampire]] and [[android]] characters (i.e. they are not [[polymorph]]ed into one) are weldproof, as are [[Binder]]s that have [[Acererak]] bound, characters with [[lycanthropy]], and characters polymorphed into a [[Major demon|demon]] or any [[undead]] creature.
+
In [[dNetHack]], characters that have a base race of [[Vampire (starting race in dNetHack)|vampire]] or [[android]] (i.e. they are not [[polymorph]]ed into one) are weldproof, as are [[Binder]]s that have [[Acererak]] bound, characters with [[lycanthropy]], and characters polymorphed into a [[Major demon|demon]] or any [[undead]] creature.
  
For monsters, all undead creatures, all demons, all [[werecreature]]s, all [[Great Old One]]s, and [[Daughter of Naunet|Daughters of Naunet]] are weldproof.
+
For monsters, all undead creatures, all demons, all [[werecreature]]s, all [[Great Old One]]s, [[Daughters of Naunet]], and [[parasitic wall-hugger]]s are weldproof.
  
 
A cursed [[straitjacket]] will ignore the wearer's weldproofed status, as it sticks to itself rather than to the wearer.
 
A cursed [[straitjacket]] will ignore the wearer's weldproofed status, as it sticks to itself rather than to the wearer.
  
 
==notdNetHack==
 
==notdNetHack==
In [[notdNetHack]], in addition to all dNetHack changes, willow [[notdNetHack#Ent|Ent]]s are weldproof.
+
In [[notdNetHack]] and [[notnotdNetHack]], in addition to dNetHack details, willow [[notdNetHack#Ent|Ents]] are weldproof.
  
 
==EvilHack==
 
==EvilHack==
Line 18: Line 18:
 
[[Category:EvilHack properties]]
 
[[Category:EvilHack properties]]
 
[[Category:notdNetHack properties]]
 
[[Category:notdNetHack properties]]
 +
[[Category:notnotdNetHack properties]]

Latest revision as of 15:37, 15 July 2024

Weldproof is a property that appears in some variants of NetHack. It can be applied to both the hero and certain monsters, and allows cursed items to be put on or worn without them sticking to the wearer's person.

dNetHack

In dNetHack, characters that have a base race of vampire or android (i.e. they are not polymorphed into one) are weldproof, as are Binders that have Acererak bound, characters with lycanthropy, and characters polymorphed into a demon or any undead creature.

For monsters, all undead creatures, all demons, all werecreatures, all Great Old Ones, Daughters of Naunet, and parasitic wall-huggers are weldproof.

A cursed straitjacket will ignore the wearer's weldproofed status, as it sticks to itself rather than to the wearer.

notdNetHack

In notdNetHack and notnotdNetHack, in addition to dNetHack details, willow Ents are weldproof.

EvilHack

In EvilHack, all Infidels are weldproofed.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.