Difference between revisions of "Vilya"

From NetHackWiki
Jump to navigation Jump to search
(follow-up)
(nndnh + copyedit)
 
Line 14: Line 14:
 
}}
 
}}
  
'''Vilya''' is an [[artifact]] that appears in [[dNetHack]] and [[notdNetHack]]. It is [[unaligned]] and [[Elf (starting race)|elf]]-favoring, and its [[base item]] is a [[ring]] with the [[randomized appearance]] of a "sapphire ring". If the sapphire ring is a [[ring of polymorph]] in the current game, then Vilya will appear as a brass ring instead.
+
'''Vilya''' is an [[artifact]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. It is [[unaligned]] and [[Elf (starting race)|elf]]-favoring, and its [[base item]] is a [[ring]] with the [[randomized appearance]] of a "sapphire ring". If the sapphire ring is a [[ring of polymorph]] in the current game, then Vilya will appear as a brass ring instead.
  
 
==Description==
 
==Description==
Line 21: Line 21:
 
Wearing Vilya also massively lowers the failure rate of [[healing spells]], guaranteeing the ability to cast any healing spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.
 
Wearing Vilya also massively lowers the failure rate of [[healing spells]], guaranteeing the ability to cast any healing spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.
  
In addition, wearing Vilya applies an [[intelligence]]-based modifier of {{frac|(Int-11)|2}} to normal [[hit point]] [[regeneration]], [[sanity]] regeneration, [[pet]] HP regeneration, and pet [[AC]]. This modifier can be negative, which will worsen each of these stats: this can potentially kill your pets if low enough, but will not ''cause'' negative hit point regeneration for the player character, and instead worsens existing regeneration to a minimum of 0 unless it was already negative.
+
In addition, wearing Vilya applies an [[intelligence]]-based modifier of {{frac|(Int-11)|2}} to normal [[hit point]] [[regeneration]], [[sanity]] regeneration, [[pet]] HP regeneration, and pet [[AC]]. This modifier can be negative, which will worsen each of these stats and can potentially kill pets if the modifier low enough, but the modifier will not ''cause'' negative hit point regeneration for the [[hero]], and instead worsens existing regeneration to a minimum of 0 unless it was already negative.
  
 
==Strategy==
 
==Strategy==
The effectiveness of all of the elf rings depends on their base item type in that game. If you're lucky enough to have a game where sapphire rings are [[ring of free action|free action]], then Vilya is obviously much better than when it's a [[ring of hunger]]. Despite this, if you have a free ring slot and decent intelligence it's almost always worth wearing.
+
The effectiveness of all of the elf rings depends on their base item type in that game, e.g. Vilya is obviously much better in a game where sapphire rings are [[Ring of free action|free action]] than in games where they are [[Ring of hunger|hunger]]. Despite this, Vilya is almost always worth wearing for characters with a free ring slot and decent intelligence.
  
Of the elf rings, Vilya is possibly the second most useful for most characters. The study is effectively an untyped damage bonus for melee or ranged builds, and the healing spell success rate can be very helpful for anybody who would struggle to cast those spells otherwise. With decent intelligence, the regeneration is also a nice side effect, but isn't really enough to save you if you're surrounded or against monsters with high burst damage. Unfortunately, the other resistances and intrinsics are mostly a nice benefit rather than anything essential. As such, for most characters this is not worth wishing, but is a nice artifact to find on the floor.
+
Of the elf rings, Vilya is possibly the second-most useful for most characters: The study is effectively an untyped damage bonus for melee or ranged builds, and the boost to casting healing spells can be very helpful for any character that would struggle with them otherwise. With decent intelligence, the regeneration is also a nice side effect, but isn't really enough to save characters that are surrounded or facing monsters with high burst damage. The other resistances and intrinsics are mostly a nice benefit rather than anything essential, making it unlikely to be worth a [[wish]] but a nice find to encounter on the floor.
  
For Troubadours, this is possibly the best ring to have (tied with [[Narya]]) because with high intelligence it can seriously boost your pets' defenses, healing them for up to 5-7 HP per turn even without trying to fully maximize your intelligence. However, it's most likely not worth wishing over Narya, if at all, since Narya scales off charisma (which you will already want high for your pet capacity) and boosts your pets (offensively more than defensively) as well.  
+
For Troubadours, this is possibly the best ring to have paired with a high intelligence stat, since it can seriously boost pets' defenses, healing them for up to 5-7 HP per turn even without trying to fully maximize intelligence. However, these characters are more likely to prefer Narya, as it scales off charisma (which Troubadors and other characters want to maximize for pet purposes) and provides more offensive boosts for pets.  
 
{{variant-343}}
 
{{variant-343}}
 
[[Category:dNetHack artifacts]]
 
[[Category:dNetHack artifacts]]
 
[[Category:notdNetHack artifacts]]
 
[[Category:notdNetHack artifacts]]
 +
[[Category:notnotdNetHack artifacts]]

Latest revision as of 18:04, 12 June 2024

=   Vilya    
Base item sapphire or brass ring
Affiliation
When carried none
When worn
When invoked none
Base price 0 zm
Weight 6

Vilya is an artifact that appears in dNetHack, notdNetHack and notnotdNetHack. It is unaligned and elf-favoring, and its base item is a ring with the randomized appearance of a "sapphire ring". If the sapphire ring is a ring of polymorph in the current game, then Vilya will appear as a brass ring instead.

Description

While worn, Vilya has the usual effects conferred by the ring whose appearance it matches, and additionally confers shock resistance, warning, stealth and magical breathing. Each attack made in melee or with a thrown/fired weapon while wearing Vilya applies 1d20 turns of study to the target, stacking with any existing study.

Wearing Vilya also massively lowers the failure rate of healing spells, guaranteeing the ability to cast any healing spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.

In addition, wearing Vilya applies an intelligence-based modifier of (Int-11)2 to normal hit point regeneration, sanity regeneration, pet HP regeneration, and pet AC. This modifier can be negative, which will worsen each of these stats and can potentially kill pets if the modifier low enough, but the modifier will not cause negative hit point regeneration for the hero, and instead worsens existing regeneration to a minimum of 0 unless it was already negative.

Strategy

The effectiveness of all of the elf rings depends on their base item type in that game, e.g. Vilya is obviously much better in a game where sapphire rings are free action than in games where they are hunger. Despite this, Vilya is almost always worth wearing for characters with a free ring slot and decent intelligence.

Of the elf rings, Vilya is possibly the second-most useful for most characters: The study is effectively an untyped damage bonus for melee or ranged builds, and the boost to casting healing spells can be very helpful for any character that would struggle with them otherwise. With decent intelligence, the regeneration is also a nice side effect, but isn't really enough to save characters that are surrounded or facing monsters with high burst damage. The other resistances and intrinsics are mostly a nice benefit rather than anything essential, making it unlikely to be worth a wish but a nice find to encounter on the floor.

For Troubadours, this is possibly the best ring to have paired with a high intelligence stat, since it can seriously boost pets' defenses, healing them for up to 5-7 HP per turn even without trying to fully maximize intelligence. However, these characters are more likely to prefer Narya, as it scales off charisma (which Troubadors and other characters want to maximize for pet purposes) and provides more offensive boosts for pets.