Difference between revisions of "Shield"
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− | + | A '''shield''' is a form of [[armor]] that appears in ''[[NetHack]]'', and is one of seven armor slots available to the [[hero]] and certain [[monster]]s. | |
− | |||
− | ==List of shields== | + | == Description == |
− | {|class="prettytable | + | |
− | ! | + | Wearing a shield is incompatible with wielding a [[two-handed weapon]] or [[two weapon combat]]. |
− | ! | + | |
− | !|Cost | + | Wearing any shield reduces the hero's [[spellcasting#Calculating spell success rate|spellcasting success rate]]. A [[small shield]] has the lowest reduction. |
− | ! | + | |
− | ! | + | Wearing a shield prevents the hero from dealing a [[staggering blow]] and prevents a [[Monk]] from receiving a to-hit bonus for [[martial arts]]. |
− | ! | + | |
− | ! | + | If the hero or a monster is subject to a blast of [[disintegration#Effects|disintegration]], and they do not have [[reflection]], and they are wearing a shield, then the shield is destroyed, but their other armor and their body are not affected. |
+ | |||
+ | == Generation == | ||
+ | |||
+ | A [[Valkyrie]] starts the game with a +3 [[small shield]]. | ||
+ | |||
+ | Many monsters generate with a shield. | ||
+ | |||
+ | == Use by Monsters == | ||
+ | |||
+ | Any [[monster]] that can wear [[armor#Monsters, pets, and armor|armor]] and is not wielding a [[two-handed weapon]] can [[wear]] a shield.{{refsrc|nethack=3.6.7|src/worn.c|497}} | ||
+ | |||
+ | == List of shields == | ||
+ | |||
+ | {|class="prettytable" | ||
+ | ! Shield | ||
+ | ! Unidentified Description | ||
+ | ! [[Zorkmid|Cost]] | ||
+ | ! [[Weight]] | ||
+ | ! [[AC]] | ||
+ | ! [[Material]] | ||
+ | ! Special properties | ||
|- | |- | ||
− | + | | [[Small shield]] || small shield || 3 || 30 || 1 || [[wood]] || Lower [[spellcasting]] penalty than other shields. | |
|- | |- | ||
− | + | | [[Elven shield]] || blue and green shield || 7 || 40 || 2 || [[wood]] || Can be [[Scroll_of_enchant_armor|enchanted]] to +7. | |
|- | |- | ||
− | + | | [[Orcish shield]] || red-eyed shield || 7 || 50 || 1 || [[iron]] || | |
|- | |- | ||
− | + | | [[Uruk-hai shield]] || white-handed shield || 7 || 50 || 1 || [[iron]] || | |
|- | |- | ||
− | + | | [[Large shield]] || large shield || 10 || 100 || 2 || [[iron]] || | |
|- | |- | ||
− | + | | [[Dwarvish roundshield]] || large round shield || 10 || 100 || 2 || [[iron]] || | |
|- | |- | ||
− | + | | [[Shield of reflection]] || polished silver shield || 50 || 50 || 2 || [[silver]] || Provides [[reflection]]. | |
|} | |} | ||
− | ==Strategy== | + | == Strategy == |
− | + | ||
+ | It is safe to try on any noncursed shield. | ||
+ | |||
+ | In the early game, each point or two of [[armor class]] is a priority, and a shield is useful. The Valkyrie starting shield is a significant advantage. A non-Valkyrie hero who finds Valkyrie bones often benefits from wearing the +3 shield, even if it is cursed. | ||
+ | |||
+ | Some time in the middle game, the relative value of armor class declines (even for a Valkyrie). | ||
+ | |||
+ | From the middle game to the [[ascension kit]], popular choices are: | ||
+ | * [[shield of reflection]] -- reflection is an important extrinsic property | ||
+ | * no shield -- enables two-weaponing, or a two-handed weapon, or better spellcasting | ||
+ | * small shield -- minimal spellcasting hindrance | ||
+ | |||
+ | An elven shield has a niche use for its +7 maximum enchantment. | ||
− | + | For a [[Monk]], there are additional advantages to not wearing a shield, as well as the roleplaying challenge. | |
− | + | Heroes who keep a strong [[pet]] often give them a shield of reflection. | |
− | ==References== | + | == References == |
<references/> | <references/> | ||
+ | |||
{{nethack-367}} | {{nethack-367}} | ||
[[Category:Armor]] | [[Category:Armor]] | ||
[[Category:Shields| ]] | [[Category:Shields| ]] |
Revision as of 01:44, 10 July 2024
A shield is a form of armor that appears in NetHack, and is one of seven armor slots available to the hero and certain monsters.
Description
Wearing a shield is incompatible with wielding a two-handed weapon or two weapon combat.
Wearing any shield reduces the hero's spellcasting success rate. A small shield has the lowest reduction.
Wearing a shield prevents the hero from dealing a staggering blow and prevents a Monk from receiving a to-hit bonus for martial arts.
If the hero or a monster is subject to a blast of disintegration, and they do not have reflection, and they are wearing a shield, then the shield is destroyed, but their other armor and their body are not affected.
Generation
A Valkyrie starts the game with a +3 small shield.
Many monsters generate with a shield.
Use by Monsters
Any monster that can wear armor and is not wielding a two-handed weapon can wear a shield.[1]
List of shields
Shield | Unidentified Description | Cost | Weight | AC | Material | Special properties |
---|---|---|---|---|---|---|
Small shield | small shield | 3 | 30 | 1 | wood | Lower spellcasting penalty than other shields. |
Elven shield | blue and green shield | 7 | 40 | 2 | wood | Can be enchanted to +7. |
Orcish shield | red-eyed shield | 7 | 50 | 1 | iron | |
Uruk-hai shield | white-handed shield | 7 | 50 | 1 | iron | |
Large shield | large shield | 10 | 100 | 2 | iron | |
Dwarvish roundshield | large round shield | 10 | 100 | 2 | iron | |
Shield of reflection | polished silver shield | 50 | 50 | 2 | silver | Provides reflection. |
Strategy
It is safe to try on any noncursed shield.
In the early game, each point or two of armor class is a priority, and a shield is useful. The Valkyrie starting shield is a significant advantage. A non-Valkyrie hero who finds Valkyrie bones often benefits from wearing the +3 shield, even if it is cursed.
Some time in the middle game, the relative value of armor class declines (even for a Valkyrie).
From the middle game to the ascension kit, popular choices are:
- shield of reflection -- reflection is an important extrinsic property
- no shield -- enables two-weaponing, or a two-handed weapon, or better spellcasting
- small shield -- minimal spellcasting hindrance
An elven shield has a niche use for its +7 maximum enchantment.
For a Monk, there are additional advantages to not wearing a shield, as well as the roleplaying challenge.
Heroes who keep a strong pet often give them a shield of reflection.
References