Difference between revisions of "Shield"

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A '''shield''' is a form of [[armor]] that appears in ''[[NetHack]]'', and is one of seven armor slots available to the [[hero]] and certain other [[monster]]s.
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{{tocright}}
  
==Description==
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A '''shield''' is a form of [[armor]] that appears in ''[[NetHack]]'', and is one of seven armor slots available to the [[hero]] and certain [[monster]]s.
Shields can be [[worn]] by any [[intelligent monster]] that has [[hands]]. Wearing a shield prevents [[two weapon combat]] and the use of [[two-handed]] [[weapon]]s, and also increases [[spellcasting]] failure rates, although the penalty is lower for a [[small shield]].{{refsrc|src/spell.c|1802|nethack=3.6.7|comment=extra shield penalty doesn't apply for small shields}}
 
  
==List of shields==
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== Description ==
{|class="prettytable striped"
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!|Shield
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Wearing a shield is incompatible with wielding a [[two-handed weapon]] or [[two weapon combat]].
!|Unidentified<br>Description
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!|Cost
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Wearing any shield reduces the hero's [[spellcasting#Calculating spell success rate|spellcasting success rate]]. A [[small shield]] has the lowest reduction.
!|[[Weight]]
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!|[[AC]]
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Wearing a shield prevents the hero from dealing a [[staggering blow]] and prevents a [[Monk]] from receiving a to-hit bonus for [[martial arts]].
!|[[Material]]
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!|Special properties
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If the hero or a monster is subject to a blast of [[disintegration#Effects|disintegration]], and they do not have [[reflection]], and they are wearing a shield, then the shield is destroyed, but their other armor and their body are not affected.
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== Generation ==
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A [[Valkyrie]] starts the game with a +3 [[small shield]].
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Many monsters generate with a shield.
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== Use by Monsters ==
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Any [[monster]] that can wear [[armor#Monsters, pets, and armor|armor]] and is not wielding a [[two-handed weapon]] can [[wear]] a shield.{{refsrc|nethack=3.6.7|src/worn.c|497}}
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== List of shields ==
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{|class="prettytable"
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! Shield
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! Unidentified Description
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! [[Zorkmid|Cost]]
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! [[Weight]]
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! [[AC]]
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! [[Material]]
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! Special properties
 
|-
 
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||[[Uruk-hai shield]] || white-handed shield || 7 || 50 || 1 || iron ||
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| [[Small shield]] || small shield || 3 || 30 || 1 || [[wood]] || Lower [[spellcasting]] penalty than other shields.
 
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||[[Orcish shield]] || red-eyed shield || 7 || 50 || 1 || iron ||
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| [[Elven shield]] || blue and green shield || 7 || 40 || 2 || [[wood]] || Can be [[Scroll_of_enchant_armor|enchanted]] to +7.
 
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||[[Large shield]] || large shield || 10 || 100 || 2 || iron ||
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| [[Orcish shield]] || red-eyed shield || 7 || 50 || 1 || [[iron]] ||
 
|-
 
|-
||[[Dwarvish roundshield]] || large round shield || 10 || 100 || 2 || iron ||
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| [[Uruk-hai shield]] || white-handed shield || 7 || 50 || 1 || [[iron]] ||
 
|-
 
|-
||[[Elven shield]] || blue and green shield || 7 || 40 || 2 || wood || can be [[Scroll_of_enchant_armor|enchanted]] to +7
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| [[Large shield]] || large shield || 10 || 100 || 2 || [[iron]] ||
 
|-
 
|-
||[[Small shield]] || small shield || 3 || 30 || 1 || wood || low [[spellcasting]] penalty
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| [[Dwarvish roundshield]] || large round shield || 10 || 100 || 2 || [[iron]] ||
 
|-
 
|-
||[[Shield of reflection]] || polished silver shield || 50 || 50 || 2 || silver || provides [[reflection]]
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| [[Shield of reflection]] || polished silver shield || 50 || 50 || 2 || [[silver]] || Provides [[reflection]].
 
|}
 
|}
  
==Strategy==
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== Strategy ==
Shields are often employed most in the early game and sometimes through the mid-game, where [[AC]] is a higher priority for a majority of characters; most players using [[role]]s that can two-weapon and secure enough AC from other armor slots and sources will most often elect to forego a shield in favor of the damage increase from two-weaponing. Characters in roles that cannot two-weapon, such as [[Cavemen]] and [[Ranger]]s, will typically wear a shield of some kind unless they prefer a two-handed weapon.
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It is safe to try on any noncursed shield.
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In the early game, each point or two of [[armor class]] is a priority, and a shield is useful. The Valkyrie starting shield is a significant advantage. A non-Valkyrie hero who finds Valkyrie bones often benefits from wearing the +3 shield, even if it is cursed.
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Some time in the middle game, the relative value of armor class declines (even for a Valkyrie).
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From the middle game to the [[ascension kit]], popular choices are:
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* [[shield of reflection]] -- reflection is an important extrinsic property
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* no shield -- enables two-weaponing, or a two-handed weapon, or better spellcasting
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* small shield -- minimal spellcasting hindrance
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An elven shield has a niche use for its +7 maximum enchantment.
  
The small shield is often the shield of choice for roles with a spellcasting focus or low [[carrying capacity]]: they have the lowest spellcasting penalty and the lightest [[weight]], and roles tailored for spellcasting typically cannot perform two-weapon combat. Melee-focused characters that elect for a shield will prefer the small shield for its weight, the elven shield for its weight and ability to [[Scroll of enchant armor|safely enchant them]] to +7, or the shield of reflection to cover the [[reflection]] property and keep slots open for other armor and [[amulet]]s. The shield of reflection is often a candidate for [[ascension kit]]s in general, and works for both melee builds and even some spellcasting builds that do not seek to cast frequently mid-combat; it is also a good choice for pets that can equip a shield.
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For a [[Monk]], there are additional advantages to not wearing a shield, as well as the roleplaying challenge.
  
Most of the other shields are overlooked and generally rarely used, though they may be considered for some [[conduct]]s that make it difficult to find good armor.
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Heroes who keep a strong [[pet]] often give them a shield of reflection.
  
==References==
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== References ==
 
<references/>
 
<references/>
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{{nethack-367}}
 
{{nethack-367}}
 
[[Category:Armor]]
 
[[Category:Armor]]
 
[[Category:Shields| ]]
 
[[Category:Shields| ]]

Revision as of 01:44, 10 July 2024

A shield is a form of armor that appears in NetHack, and is one of seven armor slots available to the hero and certain monsters.

Description

Wearing a shield is incompatible with wielding a two-handed weapon or two weapon combat.

Wearing any shield reduces the hero's spellcasting success rate. A small shield has the lowest reduction.

Wearing a shield prevents the hero from dealing a staggering blow and prevents a Monk from receiving a to-hit bonus for martial arts.

If the hero or a monster is subject to a blast of disintegration, and they do not have reflection, and they are wearing a shield, then the shield is destroyed, but their other armor and their body are not affected.

Generation

A Valkyrie starts the game with a +3 small shield.

Many monsters generate with a shield.

Use by Monsters

Any monster that can wear armor and is not wielding a two-handed weapon can wear a shield.[1]

List of shields

Shield Unidentified Description Cost Weight AC Material Special properties
Small shield small shield 3 30 1 wood Lower spellcasting penalty than other shields.
Elven shield blue and green shield 7 40 2 wood Can be enchanted to +7.
Orcish shield red-eyed shield 7 50 1 iron
Uruk-hai shield white-handed shield 7 50 1 iron
Large shield large shield 10 100 2 iron
Dwarvish roundshield large round shield 10 100 2 iron
Shield of reflection polished silver shield 50 50 2 silver Provides reflection.

Strategy

It is safe to try on any noncursed shield.

In the early game, each point or two of armor class is a priority, and a shield is useful. The Valkyrie starting shield is a significant advantage. A non-Valkyrie hero who finds Valkyrie bones often benefits from wearing the +3 shield, even if it is cursed.

Some time in the middle game, the relative value of armor class declines (even for a Valkyrie).

From the middle game to the ascension kit, popular choices are:

  • shield of reflection -- reflection is an important extrinsic property
  • no shield -- enables two-weaponing, or a two-handed weapon, or better spellcasting
  • small shield -- minimal spellcasting hindrance

An elven shield has a niche use for its +7 maximum enchantment.

For a Monk, there are additional advantages to not wearing a shield, as well as the roleplaying challenge.

Heroes who keep a strong pet often give them a shield of reflection.

References