Difference between revisions of "Shield"

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m (Strategy: linkify two-weaponing, two-handed)
(leave specific-shield gen to linked articles; re-org and group info; specify "safely enchanted to +7" over "+7 maximum enchantment": +5 is the highest that elven armor can be enchanted from without destroying it, and blessed can put it to +7)
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A '''shield''' is a form of [[armor]] that appears in ''[[NetHack]]'', and is one of seven armor slots available to the [[hero]] and certain [[monster]]s.
+
A '''shield''' is a form of [[armor]] that appears in ''[[NetHack]]'', and is one of seven armor slots available to the [[hero]] and certain [[monster]]s/
  
== Description ==
+
==Description==
 +
[[Wear]]ing a shield is incompatible with wielding a [[two-handed weapon]] or performing [[two weapon combat]]; wearing a shield also prevents the hero from dealing [[staggering blow]]s, and prevents a [[Monk]] from receiving a [[to-hit]] bonus for [[martial arts]].
  
Wearing a shield is incompatible with wielding a [[two-handed weapon]] or [[two weapon combat]].
+
Wearing any shield reduces the hero's [[spellcasting#Calculating spell success rate|spellcasting success rate]] - the [[small shield]] has the lowest reduction.
  
Wearing any shield reduces the hero's [[spellcasting#Calculating spell success rate|spellcasting success rate]]. A [[small shield]] has the lowest reduction.
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Any monster with [[hands]] that can wear armor and is not wielding a two-handed weapon can wear a shield.{{refsrc|nethack=3.6.7|src/worn.c|497}}
  
Wearing a shield prevents the hero from dealing a [[staggering blow]] and prevents a [[Monk]] from receiving a to-hit bonus for [[martial arts]].
+
If the hero or a monster is subject to a blast of [[disintegration]] and they do not have [[reflection]], any shield they are wearing will be destroyed first without affecting them or their worn body armor.
 
 
If the hero or a monster is subject to a blast of [[disintegration#Effects|disintegration]], and they do not have [[reflection]], and they are wearing a shield, then the shield is destroyed, but their other armor and their body are not affected.
 
 
 
== Generation ==
 
 
 
A [[Valkyrie]] starts the game with a +3 [[small shield]].
 
 
 
Many monsters generate with a shield.
 
 
 
== Use by Monsters ==
 
 
 
Any [[monster]] that can wear [[armor#Monsters, pets, and armor|armor]] and is not wielding a [[two-handed weapon]] can [[wear]] a shield.{{refsrc|nethack=3.6.7|src/worn.c|497}}
 
 
 
== List of shields ==
 
  
 +
==List of shields==
 
{|class="prettytable"
 
{|class="prettytable"
 
! Shield
 
! Shield
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| [[Small shield]] || small shield || 3 || 30 || 1 || [[wood]] || Lower [[spellcasting]] penalty than other shields.
 
| [[Small shield]] || small shield || 3 || 30 || 1 || [[wood]] || Lower [[spellcasting]] penalty than other shields.
 
|-
 
|-
| [[Elven shield]] || blue and green shield || 7 || 40 || 2 || [[wood]] || Can be [[Scroll_of_enchant_armor|enchanted]] to +7.
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| [[Elven shield]] || blue and green shield || 7 || 40 || 2 || [[wood]] || Can be [[Scroll of enchant armor|enchanted]] to +7.
 
|-
 
|-
 
| [[Orcish shield]] || red-eyed shield || 7 || 50 || 1 || [[iron]] ||
 
| [[Orcish shield]] || red-eyed shield || 7 || 50 || 1 || [[iron]] ||
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|}
 
|}
  
== Strategy ==
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==Strategy==
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Any shield that is non-cursed is safe to try on. In the early game, obtaining [[armor class]] is a priority, and most shields are useful to that end: the starting +3 small shield of a [[Valkyrie]] is a significant advantage over other roles, to the point that a non-Valkyrie hero who finds Valkyrie bones often benefits from wearing the shield, even if it is cursed. Monks have more than a few advantages from ''not'' wearing shields, including better to-hit and staggering blows.
  
It is safe to try on any noncursed shield.
+
In the mid-game, the relative value of armor class declines enough that most players in roles that can two-weapon (including Valkyries) will gladly give up a few points of AC from their shield for the damage increase - spellcasters focused on constant combat or utility spells may also forgo shields as well.
  
In the early game, each point or two of [[armor class]] is a priority, and a shield is useful. The Valkyrie starting shield is a significant advantage. A non-Valkyrie hero who finds Valkyrie bones often benefits from wearing the +3 shield, even if it is cursed.
+
Popular shield choices from the mid-game to the [[ascension run]] are:
  
Some time in the middle game, the relative value of armor class declines (even for a Valkyrie).
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* [[shield of reflection]] -- [[reflection]] is an important extrinsic property
 
 
From the middle game to the [[ascension kit]], popular choices are:
 
* [[shield of reflection]] -- reflection is an important extrinsic property
 
* no shield -- enables [[two-weaponing]], or a [[two-handed]] weapon, or better spellcasting
 
 
* small shield -- minimal spellcasting hindrance
 
* small shield -- minimal spellcasting hindrance
 
+
* elven shield -- has a niche use for its ability to be safely enchanted to +7
An elven shield has a niche use for its +7 maximum enchantment.
 
 
 
For a [[Monk]], there are additional advantages to not wearing a shield, as well as the roleplaying challenge.
 
  
 
Heroes who keep a strong [[pet]] often give them a shield of reflection.
 
Heroes who keep a strong [[pet]] often give them a shield of reflection.
  
== References ==
+
==References==
 
<references/>
 
<references/>
 
 
{{nethack-367}}
 
{{nethack-367}}
 
[[Category:Armor]]
 
[[Category:Armor]]
 
[[Category:Shields| ]]
 
[[Category:Shields| ]]

Revision as of 07:11, 11 July 2024

A shield is a form of armor that appears in NetHack, and is one of seven armor slots available to the hero and certain monsters/

Description

Wearing a shield is incompatible with wielding a two-handed weapon or performing two weapon combat; wearing a shield also prevents the hero from dealing staggering blows, and prevents a Monk from receiving a to-hit bonus for martial arts.

Wearing any shield reduces the hero's spellcasting success rate - the small shield has the lowest reduction.

Any monster with hands that can wear armor and is not wielding a two-handed weapon can wear a shield.[1]

If the hero or a monster is subject to a blast of disintegration and they do not have reflection, any shield they are wearing will be destroyed first without affecting them or their worn body armor.

List of shields

Shield Unidentified Description Cost Weight AC Material Special properties
Small shield small shield 3 30 1 wood Lower spellcasting penalty than other shields.
Elven shield blue and green shield 7 40 2 wood Can be enchanted to +7.
Orcish shield red-eyed shield 7 50 1 iron
Uruk-hai shield white-handed shield 7 50 1 iron
Large shield large shield 10 100 2 iron
Dwarvish roundshield large round shield 10 100 2 iron
Shield of reflection polished silver shield 50 50 2 silver Provides reflection.

Strategy

Any shield that is non-cursed is safe to try on. In the early game, obtaining armor class is a priority, and most shields are useful to that end: the starting +3 small shield of a Valkyrie is a significant advantage over other roles, to the point that a non-Valkyrie hero who finds Valkyrie bones often benefits from wearing the shield, even if it is cursed. Monks have more than a few advantages from not wearing shields, including better to-hit and staggering blows.

In the mid-game, the relative value of armor class declines enough that most players in roles that can two-weapon (including Valkyries) will gladly give up a few points of AC from their shield for the damage increase - spellcasters focused on constant combat or utility spells may also forgo shields as well.

Popular shield choices from the mid-game to the ascension run are:

  • shield of reflection -- reflection is an important extrinsic property
  • small shield -- minimal spellcasting hindrance
  • elven shield -- has a niche use for its ability to be safely enchanted to +7

Heroes who keep a strong pet often give them a shield of reflection.

References