Dart
) | |
---|---|
Name | dart |
Appearance | dart |
Damage vs. small | 1d3 |
Damage vs. large | 1d2 |
To-hit bonus | +0 |
Weapon skill | dart |
Size | one-handed |
Base price | 2 zm (+10/positive enchant) |
Weight | 1 |
Material | iron |
Darts are the most common ranged weapon in NetHack. Usual sources of darts include kobolds (which are generated with 3-15 darts) and dart traps. Tourists also start with darts in their initial inventory.
Along with other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, and either end up on the ground or get thrown in a different direction.
As with most other projectiles, when used in melee they are ineffective and do not train the dart skill. They may also break after hitting a monster, depending on their enchantment, beatitude and Luck.
Dipping darts in a potion of sickness will poison them, for an additional d6 damage and 10% chance of instadeath per dart against non-poison resistant foes.
Strategy
Because of their low damage and high chance of breakage, darts are generally ineffective in the early game (daggers are generally preferable). However, these concerns become negligible with enough luck and enchantment, and darts have many advantages over other projectiles: they are lightweight and plentiful, and can be poisoned (unlike daggers), and don't require a launcher (unlike arrows).
Dart skill
Dart | |
---|---|
Max | Role |
Basic | |
Expert |
Darts are the only weapons to use dart skill, and there are no artifact darts.
External links
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It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
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