Miscellaneous item
A miscellaneous item may be created as part of a monster's inventory when the monster is generated. This will happen if the monster's level equals or exceeds the roll of a d100.[1]
The following monster types are ineligible for miscellaneous items:
- Animals
- Monsters with explosion attacks
- Mindless monsters
- Ghosts and shades
- Keystone Kops
- 12⁄13 of all soldiers[2]
Each monster will receive at most one miscellaneous item. If the monster's difficulty is 5 or less, there is a 1⁄36 chance that it will be a potion of polymorph and a 1⁄180 chance that its miscellaneous item will be a wand of polymorph.
Next, if the monster is living (undead monsters, golems, and vortices among others are nonliving), there is a 1⁄40 chance that it will be given an amulet of life saving.
If neither of these possibilities is selected, the monster has an equal chance of taking one of the following three options:
- potion of speed (5⁄6) or else a wand of speed monster (1⁄6)[4]
- potion of invisibility (5⁄6) or else a wand of make invisible (1⁄6); nothing if the monster is peaceful and the player cannot currently see invisible
- potion of gain level[5]
Use
A user has suggested improving this page or section as follows:
"Outline the circumstances under which a monster will make use of a miscellaneous item."
Monsters with hands will attempt to zap the wands at themselves and quaff the potion of gain level immediately.
See also
References
- ↑ src/makemon.c in NetHack 3.6.6, line 796
- ↑ src/makemon.c in NetHack 3.6.6, line 791
- ↑ src/vault.c in NetHack 3.6.6, line 387
- ↑ Despite code to make guards not receive speed items,
mtmp->isgd
is only set aftermakemon()
is called,[3] thus guards can receive these items. - ↑ src/muse.c in NetHack 3.6.6, line 2010