Vortex

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The vortex is a monster class that appears in NetHack, and is represented by the lowercase v glyph (v). Vortices are designated internally by the macro S_VORTEX.[1]

The class contains the following monsters:[2]

Common traits

All vortex monsters are considered whirly: they are nonliving and inediate, and are also mindless, unbreathing, eyeless, headless, limbless, and capable of flight.[3] Vortices possess sleep resistance, poison resistance and stoning resistance.

Vortices can travel through squares with iron bars, though only the fog cloud, energy vortex, steam vortex, and fire vortex are considered unsolid—of those, only the fog cloud is amorphous. The fog cloud is also the only vortex with a base AC of 0 and no MR score, compared to every other vortex having a base AC of 2 and an MR of 30.

Generation

All randomly generated vortices are created hostile.

Body parts

Vortex also refers to the grouping of body parts for the forms of vortices and elementals, and affects the messages referring to the appropriate body parts as follows:[4][5]

Body part[6] Description
Arm Region
Eye Eye
Face Front
Finger Minor current
Fingertip Minor current
Foot Lower current
Hand Swirl
Handed Swirled
Head Central core
Leg Lower current
Light headed Addled
Neck Center
Spine Currents
Toe Edge
Hair Currents
Blood Life force
Lung Center
Nose Leading edge
Stomach Interior

Strategy

Early encounters with faster vortices can prove annoying and potentially even fatal for a weaker hero, and the energy vortex in particular can wreak havoc even against much stronger and well-equipped heroes. The wand of slow monster, spell of slow monster and scaring tools such as a bugle or tooled horn can be a useful aid against vortices, and ranged attacks can often defeat a vortex before it has too many chances to engulf a hero.

Once a hero has the necessary resistances to survive vortex encounters, it becomes possible to use some of them as a means of transport by allowing them to deliberately engulf the character—this is a fairly common tactic for the Plane of Air, where many vortices are generated. Beware that they do not release you over lava or into the path of a black dragon's disintegration breath!

History

The fog cloud first appears in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and is included in the initial bestiary for Hack 1.0. From these versions to NetHack 2.3e, the fog cloud uses the f glyph.

NetHack 3.0.0 establishes the vortex monster class, moves the fog cloud to its current glyph and adds the other vortices.

Variants

NetHack brass

NetHack brass adds one new monster to the monster class:

dNetHack

dNetHack adds many new monsters to the monster class:

Vortices take halved damage from blunt, slashing and piercing weapons with the exception of the yochlol's stinking cloud form, which instead reduces all weapon damage to 1. Vortices can be warded by the Elder Elemental Eye.

notdNetHack

In addition to dNetHack details, notdNetHack and notnotdNetHack add a few more new monsters to the monster class:

EvilHack

EvilHack adds one new monster to the monster class:

Encyclopedia entry

Swirling clouds of pure elemental energies, the vortices are thought to be related to the larger elementals. Though the vortices do no damage when touched, they are noted for being able to envelop unwary travellers. The hapless fool thus swallowed by a vortex will soon perish from exposure to the element the vortex is composed of.

References