Xorn monk
X xorn monk (No tile) | |
---|---|
Difficulty | 14 |
Attacks |
claw 1d8 physical, claw 1d8 physical, claw 1d8 physical, kick 1d8 physical, kick 1d8 physical, bite 4d6 physical |
Base level | 10 |
Base experience | 279 |
Speed | 9 |
Base AC | -2 |
Base MR | 20 |
Alignment | -10 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1200 |
Nutritional value | 700 |
Size | medium |
Resistances | fire, cold, petrification |
Resistances conveyed | petrification |
A xorn monk:
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A xorn monk, X, is a type of monster that appears in dNetHack and notdNetHack. They are a type of xorn that is flavored as a servant of Master Kaen.
Xorn monks have the same claw and bite attacks as a regular xorn, but their claw attacks are stronger and they also possess a pair of kick attacks.
Generation
Xorn monks are primarily generated on the Monk quest, where they make up 1⁄6 of the randomly generated monsters in the branch. Several floors of the Monk quest also generate xorn monks at level creation: three are generated on the locate level, one is generated in each of the lower filler levels, and four are generated on the goal level.
Xorn monks generate with a pair of boots, a pair of gloves, a sedge hat, and a cloak, all sized to fit the monster and subject to the following generation rules:
- The cloak has a 1⁄50 chance of being a cloak of magic resistance, and will otherwise be a robe; the cloak will have its enchantment increased by 1-4 points after creation.
- The cloak glyph will be colored orange, as well as the boots and gloves if they are non-metallic.
- Both gloves and boots will have their enchantment increased by 1-4 points after creation, and may be given the following properties:
- Each set of gloves and boots has a separate 1⁄10 chance to be either bladed or spiked, with an equal probability of each.
- They each have a 1⁄50 chance of being freezing, shocking or flaming, with an equal probability of each. Otherwise, they each have a 1⁄20 chance of being frosted, sparking or red-hot, with an equal probability of each.
- They each have a 1⁄50 chance of being anarchic, holy or unholy, with an equal probability of each. Otherwise, they each have a 1⁄20 chance of being unruly, consecrated or desecrated, with an equal probability of each.
- The boots will be one of the following:
- Low boots (3⁄4 chance)
- High boots (3⁄16 chance)
- Kicking boots (1⁄24 chance)
- Water walking boots (1⁄144 chance)
- Flying boots (1⁄144 chance)
- Speed boots (1⁄144 chance)
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