Alhoon (dNetHack)
L alhoon | |
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Difficulty | 26 |
Attacks |
Touch 3d6 cold, Tentacle 1d4 int drain, Tentacle 1d2 life drain, Tentacle 1d2 life drain, Cast 0d0 mage spell |
Base level | 17 |
Base experience | 657 |
Speed | 9 |
Base AC | -14 |
Base MR | 90 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1200 |
Nutritional value | 100 |
Size | medium |
Resistances | fire, cold, sleep, poison, petrification
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An alhoon:
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An alhoon, L, is a type of monster that appears in dNetHack and notdNetHack. An alhoon is a mind flayer that became undead as a result of attaining lichdom and shares traits of both monsters: the cold touch, spellcasting, regeneration and life draining of the lich, and the flight, tentacle attacks and intelligence-draining of the mind flayer.
An alhoon has a cold touch attack, a brain-eating tentacle attack, two life-draining tentacle attacks, and will attempt to cast one arcane monster spell during each of its rounds. Alhoons possess fire resistance, cold resistance, sleep resistance, poison resistance, and stoning resistance.
Generation
Alhoons are not randomly generated, and are always created hostile.
Only two alhoons are generated in a normal game, and both appear in the depths of the Neutral Quest: one is created on the middle throne within the third level of the Lethe Gorge, and a second is placed in the tower on the second level of the Gulf of N'Kai. Each one guards the Second and Third Keys of Neutrality.
Alhoons never leave a corpse upon death.
Encyclopedia entry
Alhoons superficially resemble their living kin; however,
their skin is dry and wrinkled, free of the ubiquitous
mucous that covers living mind flayers.
[ The Illithidae, Bruce R Cordell ]
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