Corpseless
Corpseless monsters are those that do not leave corpses or globs:
- x grid bugs
- y lights
- e spheres, except floating eyes
- v vortices
- ' golems, except for flesh golems (although most leave characteristic item drops)
- i manes and i lemures
- Z ghouls
- W barrow wights
- L liches
- W Nazgul
- Z skeletons
- ghosts and shades
- @ Ashikaga Takauji
- @ Dark One
- & Minion of Huhetotl
- & Nalzok
- @ Thoth Amon
- E elementals, except stalkers
- A angelic beings
- & demons, except the Riders
Such corpses simply cannot be created in a normal game.
Several monsters, such as purple worms and trappers, can swallow and digest monsters, including corpseless monster. If you are polymorphed into such a monster, digesting a corpseless monster yields no nutrition and confers no intrinsics.[1]. This breaks foodless conduct but preserves vegan and vegetarian conducts.[2]
Several types of undead monsters revert to ordinary corpses when destroyed. For example, a kobold zombie does not leave a kobold zombie corse, but rather an old and tainted kobold corpse. [3] These monsters are:
History
In NetHack 3.4.3, puddings, oozes, and slimes left ordinary corpses rather than globs, enabling pudding farming.
In NetHack 3.4.3, it was possible to wish for a corpse of a corpseless monster in wizard mode by using the form "<monstername> corpse". This no longer works as of NetHack 3.6.6.
Prior to NetHack 3.6.2, if a mimic concealed itself as a corpse, it could pick a corpseless monster type.[4]
Prior to NetHack 3.6.2, it was possible to create a corpse of a corpseless monster by setting up a level full of monsters, going up one level, and then making a monster fall into a hole.[5][6]
References
- ↑ src/uhitm.c in NetHack 3.6.7, line 2208
- ↑ src/eat.c in NetHack 3.6.7, line 484
- ↑ src/mon.c in NetHack 3.6.7, line 145
- ↑ doc/fixes36.2 in NetHack 3.6.7, line 415
- ↑ https://www.reddit.com/r/nethack/comments/9w36sp/i_ascended_with_some_tins_of_grid_bug_meat_in_my/
- ↑ doc/fixes36.2 in NetHack 3.6.7, line 206